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Forums - Nintendo - Why would Nintendo only support up to 128 GB for the Switch?

Forget about the Switch size limit, now I want to know what game takes up the most GB so far.



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Because cartridge-based systems don't need to install therefore no/less HD required.

http://gamrconnect.vgchartz.com/thread.php?id=221972&page=1


DLC/Patch Size
Storage 0 GB 5 GB 15GB 25GB
500GB HD (25GB/Game install 20 games 16 games 12 games 10 games

500GB HD (50GB/Game install)

10 games 9 games 7 games 6 games
128GB SD (0GB/Game install) infinite 25 games 8 games 5 games
256GB SD (0GB/Game install) infinite 51 games 17 games 10 games
512GB SD (0GB/Game install) infinite 102 games 34 games 20 games

130GB game size (CoD), Switch could use 2x64GB cartridges with no installs required whereas XBO/PS4 would have to use up a third of a 500GB HD.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Ljink96 said:
Read and write speeds. Sure, there are 100+GB Sd cards but the read and write speed, unless it's a special proprietary chip, won't be fast enough to run games that need that much data. At least that's what I've been researching because I had the same questions you have.

I don't think Nintendo is aiming to appeal to developers who need such absurd amounts of data (mostly taken up by models, textures, sound and shader data. And any pre rendered films included. I think Switch is going to appeal to most japanese 3rd party developers and a handful of western developers (much like the 3DS). And going by the content on the 3DS with a max of 8GB, games that require more than 64 GB aren't going to be ideal or necessary for the switch.

That's just how I feel about it. Switch will accommodate a great amount of data no doubt, but for what the Switch is, trying to accommodate a game that is as huge as infinite warfare (130+GB, not counting patches), isn't ideal.

Read speeds

SSD = <500MB/sec

SD = <300MB/sec  90MB/sec typical

HD = <90MB/sec

BluRay = <27MB/sec



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

I'd like to see a game on the Switch that is LEGITIMATELY 128GB in size, and then I'd like to ask the developer what on God's green earth caused the file size to be so bloated in the first place.

Most Switch games are going to be a mere fraction of that size. A quick look at some of the eShop titles on the Wii U for example show games ranging from the low single digits in GBs for titles like Splatoon, MK8 and WW HD, to as large as 22.7GB for Xenoblade Chronicles X.  Switch games for the most part aren't going to be that much larger than the biggest Wii U games in size, so you gotta figure most games will fit in the 16GB-32GB range of game cards for the system.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Nuvendil said:
hershel_layton said:

I find it strange in all honesty. I think 128 a good amount, but with huge SD cards becoming cheaper by the day, I thought they'd increase the limit to prevent space management from becoming a hassle.

Also, what will they do for third party games? Call of Duty Infinite Warfare is over 100 GB...I'm sure people won't be too happy knowing their SD card is almost depleted because of one game.

Just the other day I found a 256 GB SDHC card for $80. That's a ridiculously good deal. It even had decent writing speeds and was not a fraud(took some research to make sure). Within 1-5 years that will probably shrink in value as UFS cards begin to replace SDHC cards as the go to miniature storage for media devices.

BWAHAHAHAHAHAHAHAHAHAAHA

HAHAH...hAHAHAHAHA

....

Wait, you're freaking serious?!

Just...what the crap?  That is some freaking bull.  There's no reason - NO REASON - for the file size to be nearly as big as that.  This is laziness to the highest degree and is freaking inexcusable. 

Box might as well come with a reversible cover with this on the front, signed by the head of the dev team:

LOL I know B1, The Witcher 3, heck even Black Ops 3 which looks better than IW don't have that sizes, and B1 has better and high res textures, I guess they used a lot prerender cutscenes for IW?



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Pyro as Bill said:
Ljink96 said:
Read and write speeds. Sure, there are 100+GB Sd cards but the read and write speed, unless it's a special proprietary chip, won't be fast enough to run games that need that much data. At least that's what I've been researching because I had the same questions you have.

I don't think Nintendo is aiming to appeal to developers who need such absurd amounts of data (mostly taken up by models, textures, sound and shader data. And any pre rendered films included. I think Switch is going to appeal to most japanese 3rd party developers and a handful of western developers (much like the 3DS). And going by the content on the 3DS with a max of 8GB, games that require more than 64 GB aren't going to be ideal or necessary for the switch.

That's just how I feel about it. Switch will accommodate a great amount of data no doubt, but for what the Switch is, trying to accommodate a game that is as huge as infinite warfare (130+GB, not counting patches), isn't ideal.

Read speeds

SSD = <500MB/sec

SD = <300MB/sec  90MB/sec typical

HD = <90MB/sec

BluRay = <27MB/sec

True, but we don't know what type of card NIntendo will be using. Simply using a SD card from Sandisk or something would not only be costly for a game card, but it never happens due to how easy it would be to pirate games. 

And yes, Blu Ray is very slow compared to SD cards but to remedy that we all know Sony and Microsoft implement games to be mostly run from the hard drive....which I believe will be nonexistant or very limited on Switch's side of things. Either way you slice it, 100+GB games aren't going to be normal on Switch. 



Isn't that just a rumor?



                
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Ljink96 said:

True, but we don't know what type of card NIntendo will be using. Simply using a SD card from Sandisk or something would not only be costly for a game card, but it never happens due to how easy it would be to pirate games. 

And yes, Blu Ray is very slow compared to SD cards but to remedy that we all know Sony and Microsoft implement games to be mostly run from the hard drive....which I believe will be nonexistant or very limited on Switch's side of things. Either way you slice it, 100+GB games aren't going to be normal on Switch. 

Playing from the HDD is slower than a typical SD card.

Nintendo can use 2 cartridges for 130GB games like CoD, just like Sony/MS will need 2 or 3 Bluray disks. The difference is Nintendo can run straight from the cart instead of installing to the HD or SD card.

I think Nintendo carts will run at double the speed of a HD for lower loading times.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Shouldn't the real question be why Nintendo only provides so little internal storage? People who actually buy an SD card for the Switch should be the minority.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

David_Hernandeez said:
Nuvendil said:

BWAHAHAHAHAHAHAHAHAHAAHA

HAHAH...hAHAHAHAHA

....

Wait, you're freaking serious?!

Just...what the crap?  That is some freaking bull.  There's no reason - NO REASON - for the file size to be nearly as big as that.  This is laziness to the highest degree and is freaking inexcusable. 

Box might as well come with a reversible cover with this on the front, signed by the head of the dev team:

LOL I know B1, The Witcher 3, heck even Black Ops 3 which looks better than IW don't have that sizes, and B1 has better and high res textures, I guess they used a lot prerender cutscenes for IW?

One trend is to use uncompressed audio.  Like the first Titanfall had over 30GB of audio.  Out of 50GB.  In a game with no campaign and limited music.  That's twice the size of all of Skyrim - a game with over 40 songs in its soundtrack, a big open world, and tons of dialogue for tons of NPCS.  It's astounding lazy.