Pyro as Bill said:
Ljink96 said: Read and write speeds. Sure, there are 100+GB Sd cards but the read and write speed, unless it's a special proprietary chip, won't be fast enough to run games that need that much data. At least that's what I've been researching because I had the same questions you have. I don't think Nintendo is aiming to appeal to developers who need such absurd amounts of data (mostly taken up by models, textures, sound and shader data. And any pre rendered films included. I think Switch is going to appeal to most japanese 3rd party developers and a handful of western developers (much like the 3DS). And going by the content on the 3DS with a max of 8GB, games that require more than 64 GB aren't going to be ideal or necessary for the switch. That's just how I feel about it. Switch will accommodate a great amount of data no doubt, but for what the Switch is, trying to accommodate a game that is as huge as infinite warfare (130+GB, not counting patches), isn't ideal. |
Read speeds
SSD = <500MB/sec
SD = <300MB/sec 90MB/sec typical
HD = <90MB/sec
BluRay = <27MB/sec
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True, but we don't know what type of card NIntendo will be using. Simply using a SD card from Sandisk or something would not only be costly for a game card, but it never happens due to how easy it would be to pirate games.
And yes, Blu Ray is very slow compared to SD cards but to remedy that we all know Sony and Microsoft implement games to be mostly run from the hard drive....which I believe will be nonexistant or very limited on Switch's side of things. Either way you slice it, 100+GB games aren't going to be normal on Switch.