SWORDF1SH said:
Same, most games look fantastic but there's a few games that low res. Driveclub VR for example. This is a software issue not an hardware issue. The movie quality is pretty good when playing blu rays or streaming.
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DriveClub VR was the first game I tried and played for a while. Getting back to it last night really showed the difference in resolution to games like Rez Infinite, Wayward sky and Playroom VR. Those all look fantastic, yet they're still low res. Not a problem for me but don't expect distance detail to ever be anywhere as clear as on tv.
It works great for HD Netflix as well but the resolution does limit blu-ray clarity, I can't tell the difference between blu-ray and HD Netflix in the headset. (on the default medium screen size which is pretty huge) Expected, and again not a problem for me.
I was lowballing it a bit at 320x360 since it concentrates more of the pixels towards the center. With the warping effect it feels closer to 480x540 perceived resolution, or 540p thanks to stereographic output helping with perceived detail. I'll update the op.
Turkish said: "- Unnatural focus and convergence. Looking at things up close puts strain on your eyes. Your brain wants to change focus and turn your eyes inwards, however you need to keep looking into the distance. Best to not get too close to things. Seeing the steering wheel right in front of you and the track both in focus in DC can also mess with your sense of scale. At some point I felt more like I was racing karts than going around a grand circuit." I think this can be easily fixed in future iteration with foveated rendering. Only the part of the screen your eyes are focused at will be clear. |
It would need to apply natural dof. If I look to the road behind the steering wheel (some cars the steering wheel sticks out) they will still both be in focus with foveated rendering. And the whole point of foveated rendering is to keep the illusion that everything is clear, it exploits the fact that your eyes quickly lose detail outside a narrow 2 degree cone.
It would need to accurately determine what you're looking at. Then it can match the focal point of the screen to the focal point of your eyes and apply dof to rendered image. This would need fast electronic liquid lens technology (already exists) to adjust focus and a way to very accurately determine the direction of your pupils. It will get there, 5 years ago I read a paper describing a working prototype with mechanical lenses that did just that. It was slow and the whole thing a stationary contraption you had to look through like those machines at the optician that automatically measure your eyes.
Fove looks promising already though, eye tracking < 1 degree precision at 120fps. Good enough for foveated rendering (Saccades in the human eye usually last 20ms to 40ms so 8ms per tracking frame should be enough to keep up with your eyes) I doubt it will be precise enough to distinguish between looking at the top of the steering wheel or behind it.
Of course as a first version, applying DOF in a more general area (look down further to get the car in focus) and without the focus adjustment will help the illusion too.
fuallmofus said: what if you play for hours with psvr and take it off, do your eyes hurt or blurry view? and do you have red eyes? |
A few times my eyes were getting a bit dry from forgetting to blink cause it's so awesome :)
But no, no hurt, no blurry view, no red eyes. And as a bonus reality looks extra sharp after wearing the glasses for an extended period.
maxleresistant said:
Netyaroze said:
See this is why I want VR, I just need sometime off the world. And VR is the time when I can finally relax and not being bothered by someone or something. And total Immersion is what I want. VR is like a mini holiday for me.
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You don't need VR to do that.
And yeah the tech is great, but seriously, the games? Lol. We're really not at a point wher we can talk being "off the world". It's just a bunch of mini games.
Robinson though could be the first big VR game.
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Time seems to go slower in VR for me, big plus. It definitely feels like being of the world for a bit while playing Rez or Wayward sky. It's a more intense way to enjoy games, no need to play for 5 hours to feel the same kind of satisfaction. Although I do want to play that long.
I haven't touched my projector since getting PSVR, 92" 1080p gaming doesn't compare to it and looks quite dated now. I'll get back to my projector when TLG comes out yet for now it's earned a break after being used daily since 2007.