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Forums - Nintendo Discussion - Top The Legend of Zelda Games!

 

What is actually the best Zelda game?

Zelda: Game and Watch 8 3.94%
 
Link: The Faces of Evil 11 5.42%
 
Zelda: The Wand of Gamelon 11 5.42%
 
Zelda’s Adventure 5 2.46%
 
Freshly Picked Tingle’s Rosy Rupeeland 19 9.36%
 
Tingle’s Balloon Fight 9 4.43%
 
Link’s Crossbow Training 39 19.21%
 
Picross - Twilight Princess 18 8.87%
 
Other 35 17.24%
 
See Results 48 23.65%
 
Total:203
curl-6 said:
Nuvendil said:

I won't waste my breath with Other M, seeing it is garbage.  But I believe I could legitimately, objectively, irrefutably defy that statement about Wind Waker and I don't go out on that limb very often.  Like it or dislike, that's your business.  But I know genuinely BAD game design.  I know genuinely BAD gameplay.  I have endured my suffering in the trenches of Two Worlds and I will not have my trauma trivialized by such hyperbole :P

Also, I like Wind Waker and every other Zelda I have played and hold it frankly has the most consistent quality standard of possibly any franchise I have played and I will die defending that hill.  

Putting aside my personal dislikes, the main reason I see WW as so malignant is that it spearheaded the alienation of core gamers from the Zelda series and carved a rift through the fanbase that persists to this day. It was a game that sowed division and discord.

Clearly not since the next game that came out was Twilight Princess, which is the best selling Zelda ever when looking purely at the original release and decidedly a core gamer styled game.  And honestly, aside from the occassional few, I rarely hear WW derided or brought up as a point of contention.  Skyward Sword is a far more devisive title in my experience and is brought up a lot more.  

But I personally don't care so much about that, my concern is *is it a good game*?  And Wind Waker is.  I would rather have developers experiment and create new, exciting things that don't always suit everyone than crank out CoD style baby step sequels.   



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Wind Waker is the best Zelda game by far imo. It was never going to beat OOT, but second place is respectable



Trunkin said:
I'm surprised how well Skyward Sword did. I though people hated that game. I'll definitely have to play it some day.

That Zelda Cycle. :D

Skyward Sword is relly good game despite some flaws (IMO terrible backtracking and most linear Zelda till date).



curl-6 said:
Pavolink said:

#1 spot for the weakest 3D Zelda entry. Nothing more.

You have earned my respect.

 

Pavolink said:

And Other M is a great game and a great Metroid. 

And subsequently lost it.

Both games are cancerous tumours to their respective franchises. 

The only tumor is the hate that a good game like Other M gets.



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I'll say again that Link's Awakening is brilliant. No other 2D Zelda can touch it, not even A Link to the Past or A Link Between Worlds.

And about the Wind Waker discussion, I know I'm hard on that game more often than not, and I don't miss any opportunity to say it's my least favorite of the 3D Zelda games, but yes, it's still a good game. I like the lighthearted style and the graphics accompanying it, the storyline and it's characters and the final boss-fight. The game also probably has the greatest soundtrack in the entire series.

However, it seriously lacks in the areas that count most to me; dungeons and the structure of the world. There is little of interest to find in it's large world. Which isn't actually very large but just made to seem that way because of the sea. The dungeons are too few. It's glaringly missing a dungeon for Farore's Pearl, I was let down by that even back then. The dungeons that are there are also too short and not very original or inspired, barring a handful of aspects across the game. No boss fight, aside from the final ones which I mentioned, is very memorable and one is even recycled. Ocarina of Time, Twilight Princess and Skyward Sword completely obliterate Wind Waker in the "dungeon-departement".

Lastly Wind Waker is way too easy. Twilight Princess isn't very difficult either, but unlike that game even the Wind Waker's version of the Cave of Ordeals, which is actually challenging, is mindnumbingly easy. In all the playthroughs of Wind Waker I had, I think I only saw the Game Over screen once, early in WWHD Hero Mode playthrough. I think it's the easiest of the entire franchise, maybe only beaten by The Minish Cap.

Speaking of WWHD, that remaster did do the game some favors, probably in this contest, but to me personally as well. The improved Sail improved navigation and made the world less tedious and the Triforce Quest was fixed in a good way. I do look more favorably at the game now.



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Miyamotoo said:
Platina said:

Seems like people either really likes this game or hates it from the comments :p

Well if we look points and fact that is number 2 on list, much more people like it alot.

Maybe because it's in 2nd, but a lot of people do strongly dislike the game



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Nuvendil said:
curl-6 said:

Putting aside my personal dislikes, the main reason I see WW as so malignant is that it spearheaded the alienation of core gamers from the Zelda series and carved a rift through the fanbase that persists to this day. It was a game that sowed division and discord.

Clearly not since the next game that came out was Twilight Princess, which is the best selling Zelda ever when looking purely at the original release and decidedly a core gamer styled game.  And honestly, aside from the occassional few, I rarely hear WW derided or brought up as a point of contention.  Skyward Sword is a far more devisive title in my experience and is brought up a lot more.  

But I personally don't care so much about that, my concern is *is it a good game*?  And Wind Waker is.  I would rather have developers experiment and create new, exciting things that don't always suit everyone than crank out CoD style baby step sequels.   

Twilight Princess recaptured a lot of the core by giving them what they wanted in the first place; a next gen sequel to Ocarina. TP was effectively an apology for Wind Waker.

And I would contend that Wind Waker is actually not a good game. The sailing was coma-inducing, the dungeons were lacking, the Triforce shard fetch quest was horrid, and the art style undermines any attempts it makes to be dramatic or epic.

 

Pavolink said:

The only tumor is the hate that a good game like Other M gets.

It deserves the hate. D-Pad controls in a 3D environment, awkward switching from first to third person, pace-ruining and pointless walking and where's-Wally sections, a camera that doesn't adjust to give an effective view when you're not moving sidewards or forwards, an atrocious story, woeful voice acting...



curl-6 said:
Nuvendil said:

Clearly not since the next game that came out was Twilight Princess, which is the best selling Zelda ever when looking purely at the original release and decidedly a core gamer styled game.  And honestly, aside from the occassional few, I rarely hear WW derided or brought up as a point of contention.  Skyward Sword is a far more devisive title in my experience and is brought up a lot more.  

But I personally don't care so much about that, my concern is *is it a good game*?  And Wind Waker is.  I would rather have developers experiment and create new, exciting things that don't always suit everyone than crank out CoD style baby step sequels.   

Twilight Princess recaptured a lot of the core by giving them what they wanted in the first place; a next gen sequel to Ocarina. TP was effectively an apology for Wind Waker.

And I would contend that Wind Waker is actually not a good game. The sailing was coma-inducing, the dungeons were lacking, the Triforce shard fetch quest was horrid, and the art style undermines any attempts it makes to be dramatic or epic.

 

Pavolink said:

The only tumor is the hate that a good game like Other M gets.

It deserves the hate. D-Pad controls in a 3D environment, awkward switching from first to third person, pace-ruining and pointless walking and where's-Wally sections, a camera that doesn't adjust to give an effective view when you're not moving sidewards or forwards, an atrocious story, woeful voice acting...

1) If Sailing is coma inducing than traversing OoT's green void could straight up kill a man.  At least the sea had enemy outposts you could take down, small islands to find for side activities, treasures to fish up, and some visual movement.  Hyrule Field in OoT is a flat green emptiness with virtually nothing of worth to be found.  And what's worse, whenever you are young Link you have to run, slowly, aggonizingly around.  And with Wind Waker HD, the Sailing becomes convenient quite early on and you even get an adequate fast travel system.  And I feel the ocean also gives the world a sense of vastness far greater than OoT, which very quickly feels small despite that vast emptiness in between.  

2)  I strongly disagree, but then my taste has grown very broad and flexible over time and not everyone shares the same experiences that shape their tastes in the same way.  And at least there's expressiveness in Wind Waker.  OoT's NPCs all share like 5 expressions grand total.  And the writing is very strong.  But again, taste in art style is is flexible and subjective.  But I would contend it was used exceptionally well and the script played to its strengths. 

Also, I'll concede the dungeons were lacking numerically, but I enjoyed those that were there.  And the combat was a very big step up, the writing was light years past OoT's in terms of characters (seriously, I will continue to contend that OoT *has no true characters*, as characters necessitate more features and fleshing out than OoT gives any NPC) and even surpasses Majora's Mask, and some of the more severe issues like that quest were resolved in the HD version, which is the version I consider the definitive one, similar to OoT3D.  So no, I would contend Wind Waker is a good game, objectively.  I'm not going to keep arguing this cause it's not going to accomplish anything and it's also going to just congest the thread.  So let's just agree to strongly disagree.  



mZuzek said:
Nuvendil said:

1) If Sailing is coma inducing than traversing OoT's green void could straight up kill a man.  At least the sea had enemy outposts you could take down, small islands to find for side activities, treasures to fish up, and some visual movement.  Hyrule Field in OoT is a flat green emptiness with virtually nothing of worth to be found.  And what's worse, whenever you are young Link you have to run, slowly, aggonizingly around.  And with Wind Waker HD, the Sailing becomes convenient quite early on and you even get an adequate fast travel system.  And I feel the ocean also gives the world a sense of vastness far greater than OoT, which very quickly feels small despite that vast emptiness in between.

This is just fact.

(...I'm somewhat eager to see what the response will be.)

To be clear, I still like OoT and I do think that it has aged better than many 5th gen games (I think it is far more at home on a handheld than a console these days).  Like I said earlier, I hold Zelda to be a franchise of remarkable quality consistency.  And I openly concede OoT wins in some categories like dungeons (there's just more for one thing), but I also contend it made many, many mistakes early on born of either still coming to terms with creating such a large world in 3D and of course wanting to keep the 2D to 3D jump comfortable.



Nuvendil said:
curl-6 said:

Twilight Princess recaptured a lot of the core by giving them what they wanted in the first place; a next gen sequel to Ocarina. TP was effectively an apology for Wind Waker.

And I would contend that Wind Waker is actually not a good game. The sailing was coma-inducing, the dungeons were lacking, the Triforce shard fetch quest was horrid, and the art style undermines any attempts it makes to be dramatic or epic.

 

It deserves the hate. D-Pad controls in a 3D environment, awkward switching from first to third person, pace-ruining and pointless walking and where's-Wally sections, a camera that doesn't adjust to give an effective view when you're not moving sidewards or forwards, an atrocious story, woeful voice acting...

1) If Sailing is coma inducing than traversing OoT's green void could straight up kill a man.  At least the sea had enemy outposts you could take down, small islands to find for side activities, treasures to fish up, and some visual movement.  Hyrule Field in OoT is a flat green emptiness with virtually nothing of worth to be found.  And what's worse, whenever you are young Link you have to run, slowly, aggonizingly around.  And with Wind Waker HD, the Sailing becomes convenient quite early on and you even get an adequate fast travel system.  And I feel the ocean also gives the world a sense of vastness far greater than OoT, which very quickly feels small despite that vast emptiness in between.  

2)  I strongly disagree, but then my taste has grown very broad and flexible over time and not everyone shares the same experiences that shape their tastes in the same way.  And at least there's expressiveness in Wind Waker.  OoT's NPCs all share like 5 expressions grand total.  And the writing is very strong.  But again, taste in art style is is flexible and subjective.  But I would contend it was used exceptionally well and the script played to its strengths. 

Also, I'll concede the dungeons were lacking numerically, but I enjoyed those that were there.  And the combat was a very big step up, the writing was light years past OoT's in terms of characters (seriously, I will continue to contend that OoT *has no true characters*, as characters necessitate more features and fleshing out than OoT gives any NPC) and even surpasses Majora's Mask, and some of the more severe issues like that quest were resolved in the HD version, which is the version I consider the definitive one, similar to OoT3D.  So no, I would contend Wind Waker is a good game, objectively.  I'm not going to keep arguing this cause it's not going to accomplish anything and it's also going to just congest the thread.  So let's just agree to strongly disagree.  

Ocarina's field was a chore, but at least the field didn't take up like 90% of the world with empty nothingness like WW's ocean does.

I actually don't believe there's such thing as a game being good or bad objectively, as all perception of such things is inherently subjective. So it's really all just a matter of opinions. In other words, yeah, agreed to disagree.