curl-6 said:
Nuvendil said:
Clearly not since the next game that came out was Twilight Princess, which is the best selling Zelda ever when looking purely at the original release and decidedly a core gamer styled game. And honestly, aside from the occassional few, I rarely hear WW derided or brought up as a point of contention. Skyward Sword is a far more devisive title in my experience and is brought up a lot more.
But I personally don't care so much about that, my concern is *is it a good game*? And Wind Waker is. I would rather have developers experiment and create new, exciting things that don't always suit everyone than crank out CoD style baby step sequels.
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Twilight Princess recaptured a lot of the core by giving them what they wanted in the first place; a next gen sequel to Ocarina. TP was effectively an apology for Wind Waker.
And I would contend that Wind Waker is actually not a good game. The sailing was coma-inducing, the dungeons were lacking, the Triforce shard fetch quest was horrid, and the art style undermines any attempts it makes to be dramatic or epic.
Pavolink said:
The only tumor is the hate that a good game like Other M gets.
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It deserves the hate. D-Pad controls in a 3D environment, awkward switching from first to third person, pace-ruining and pointless walking and where's-Wally sections, a camera that doesn't adjust to give an effective view when you're not moving sidewards or forwards, an atrocious story, woeful voice acting...
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1) If Sailing is coma inducing than traversing OoT's green void could straight up kill a man. At least the sea had enemy outposts you could take down, small islands to find for side activities, treasures to fish up, and some visual movement. Hyrule Field in OoT is a flat green emptiness with virtually nothing of worth to be found. And what's worse, whenever you are young Link you have to run, slowly, aggonizingly around. And with Wind Waker HD, the Sailing becomes convenient quite early on and you even get an adequate fast travel system. And I feel the ocean also gives the world a sense of vastness far greater than OoT, which very quickly feels small despite that vast emptiness in between.
2) I strongly disagree, but then my taste has grown very broad and flexible over time and not everyone shares the same experiences that shape their tastes in the same way. And at least there's expressiveness in Wind Waker. OoT's NPCs all share like 5 expressions grand total. And the writing is very strong. But again, taste in art style is is flexible and subjective. But I would contend it was used exceptionally well and the script played to its strengths.
Also, I'll concede the dungeons were lacking numerically, but I enjoyed those that were there. And the combat was a very big step up, the writing was light years past OoT's in terms of characters (seriously, I will continue to contend that OoT *has no true characters*, as characters necessitate more features and fleshing out than OoT gives any NPC) and even surpasses Majora's Mask, and some of the more severe issues like that quest were resolved in the HD version, which is the version I consider the definitive one, similar to OoT3D. So no, I would contend Wind Waker is a good game, objectively. I'm not going to keep arguing this cause it's not going to accomplish anything and it's also going to just congest the thread. So let's just agree to strongly disagree.