mZuzek said:
Nuvendil said:
1) If Sailing is coma inducing than traversing OoT's green void could straight up kill a man. At least the sea had enemy outposts you could take down, small islands to find for side activities, treasures to fish up, and some visual movement. Hyrule Field in OoT is a flat green emptiness with virtually nothing of worth to be found. And what's worse, whenever you are young Link you have to run, slowly, aggonizingly around. And with Wind Waker HD, the Sailing becomes convenient quite early on and you even get an adequate fast travel system. And I feel the ocean also gives the world a sense of vastness far greater than OoT, which very quickly feels small despite that vast emptiness in between.
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This is just fact.
(...I'm somewhat eager to see what the response will be.)
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To be clear, I still like OoT and I do think that it has aged better than many 5th gen games (I think it is far more at home on a handheld than a console these days). Like I said earlier, I hold Zelda to be a franchise of remarkable quality consistency. And I openly concede OoT wins in some categories like dungeons (there's just more for one thing), but I also contend it made many, many mistakes early on born of either still coming to terms with creating such a large world in 3D and of course wanting to keep the 2D to 3D jump comfortable.