By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nuvendil said:
curl-6 said:

Putting aside my personal dislikes, the main reason I see WW as so malignant is that it spearheaded the alienation of core gamers from the Zelda series and carved a rift through the fanbase that persists to this day. It was a game that sowed division and discord.

Clearly not since the next game that came out was Twilight Princess, which is the best selling Zelda ever when looking purely at the original release and decidedly a core gamer styled game.  And honestly, aside from the occassional few, I rarely hear WW derided or brought up as a point of contention.  Skyward Sword is a far more devisive title in my experience and is brought up a lot more.  

But I personally don't care so much about that, my concern is *is it a good game*?  And Wind Waker is.  I would rather have developers experiment and create new, exciting things that don't always suit everyone than crank out CoD style baby step sequels.   

Twilight Princess recaptured a lot of the core by giving them what they wanted in the first place; a next gen sequel to Ocarina. TP was effectively an apology for Wind Waker.

And I would contend that Wind Waker is actually not a good game. The sailing was coma-inducing, the dungeons were lacking, the Triforce shard fetch quest was horrid, and the art style undermines any attempts it makes to be dramatic or epic.

 

Pavolink said:

The only tumor is the hate that a good game like Other M gets.

It deserves the hate. D-Pad controls in a 3D environment, awkward switching from first to third person, pace-ruining and pointless walking and where's-Wally sections, a camera that doesn't adjust to give an effective view when you're not moving sidewards or forwards, an atrocious story, woeful voice acting...