Nuvendil said:
Clearly not since the next game that came out was Twilight Princess, which is the best selling Zelda ever when looking purely at the original release and decidedly a core gamer styled game. And honestly, aside from the occassional few, I rarely hear WW derided or brought up as a point of contention. Skyward Sword is a far more devisive title in my experience and is brought up a lot more. But I personally don't care so much about that, my concern is *is it a good game*? And Wind Waker is. I would rather have developers experiment and create new, exciting things that don't always suit everyone than crank out CoD style baby step sequels. |
Twilight Princess recaptured a lot of the core by giving them what they wanted in the first place; a next gen sequel to Ocarina. TP was effectively an apology for Wind Waker.
And I would contend that Wind Waker is actually not a good game. The sailing was coma-inducing, the dungeons were lacking, the Triforce shard fetch quest was horrid, and the art style undermines any attempts it makes to be dramatic or epic.
Pavolink said: The only tumor is the hate that a good game like Other M gets. |
It deserves the hate. D-Pad controls in a 3D environment, awkward switching from first to third person, pace-ruining and pointless walking and where's-Wally sections, a camera that doesn't adjust to give an effective view when you're not moving sidewards or forwards, an atrocious story, woeful voice acting...