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Forums - Sony Discussion - PlayStation Vita Came "Too Late," Former Sony Exec Says

Even if Sony did something different the decline was always going to be massive, that's easy to realize now. However, Vita with the current hardware and functions could have sold millions more if Sony would have really pushed or even funded Minecraft Vita port earlier. Let's say Minecraft would have released holiday 2013 and Sony would have made a bundle immediately, that alone would have reversed the trend which again would have meant more game support. This move was something that was actually very doable unlike the hardware modifications.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

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think-man said:
Bs, the 3ds has sold fine. Sony just gave up too fast

Has it, though? The 3DS started out poor for the followup to the biggest handheld ever. It was selling so poorly, Nintendo had to do a permanent fire sale and drop its price by $80 dollars. Then it did well for a couple of years, but is now back to where it started, with only a few bumps here or there. It won't even pass 80M, maybe not even 70M. Something that even the GBA was able to do, even with the highly popular DS launching only 3 years after it. The dedicated handheld market is dying, there's no other way to look at it. Even Nintendo knows this, hence the hybrid NX.



torok said:
Nautilus said:
Oh please, that was not Vita problem, at least not one of the real issue.Lack of big hit titles, expensive memory cards, and complete abandon of first party support after the first year or so is the real problem, along with others.

The abandon of first party games was just a side-effect of abysmal sales. They did tried until Tearaway and KZ, and that was more than 2 years after launch.

While these factors did impact it, the handheld market is just a shell of the former days. If 3DS had performed admirably, we could say that was just a problem with Vita, but it isn't even on 60M and will hardly do 70M. The full handheld market this gen is at less than 80M while last gen it was at 240M. It's a stark fall to simply ignore. Hell, GBA had only 3 years on the market before being prematurely killed by the DS and it still manages to outsell both handhelds this gen combined.

Even Nintendo seems to realize it now that they are inded launching mobile games and are combining their handhelds with their home consoles to create a platform that does both things.

The impact cell phones have is too big. It's not like the console vs PC fight, because to have a gaming PC you have to:

- Have a desktop, everybody has laptops. Unless they build one just to game.

- Buy hardware that you don't have: GPUs, etc.

- Reserve a good space on your house to host a massive PC.

The handheld vs smartphone fight is different. Because most phone games run well on mid-end devices and everyone already have a cell phone. Unlike a PC, where you either have to buy an entire desktop or simply upgrade it with parts that cost as much as an entire console. The space thing is reversed: with a handheld, you have to walk around with it plus your phone. Why not game on it? Of course, the games are simpler, but you just want something to kill time for some minutes. The time where you want a more substantial gaming experience, is when you are at home. So you go for your PS4, X1 or PC.

I actually do prefer handhelds, but I understand why people would rather just game on their phones. You even have nice options for hardcore gamers such as Xcom, multipe GTAs and emulators. Get a controller for your phone and you're good to go.

 

twintail said:
Nautilus said:
Oh please, that was not Vita problem, at least not one of the real issue.Lack of big hit titles, expensive memory cards, and complete abandon of first party support after the first year or so is the real problem, along with others.

the hyperbole is strong.

 

Anyhow ignoring the reality of the handheld climate when the Vita launches is ignorant in itself. The vita had quite a few issues that ultimately was it's undoing. but the vita did launch to late and the market had already begun changing.

It affected Nintendo too but less so for a variety of reasons. 

Before I begin, i never said that the mobile market had anything with it.It HAS eaten a portion of the handheld market, and anybody who says otherwise is just fooling themselves.But if you say that is the only reason the vita failed is simply wrong.

The Vita was plagued by a mirriad of mistakes.Expensive memory cards, lack of support after 1 year, expensive launch price, lack of good third party(more mainstream and compared to the 3DS), and many more smaller reasons.The point I am trying to make is that the shrinking of the market alone didnt make the Vita fail this bad.I mean, look at the 3DS.It didnt perform like the DS or the original Gameboy, but it is very likely that it will end selling over 70 millions(It already passed the 60 million mark according to Nintendo, and that was more than 2 months ago.VGchartz numbers are wrong), landing somewhere near what the GBA has done.And with that number, it will have been a successful console.Now, is it wise to launch another handheld console?Most likely not, since the smartphone market probably grew even larger and ate a bigger share of the handheld market, but by the time the Vita launched, it could have been more successful, if the right choices were made.I mean, its not PSP-successful, but I would argue that it could have reached the 30-40 million mark.Maybe even more, who knows.

I understand if he listed that reason as one of the reasons the Vita failed, but as the sole one?They are just trying to push the blame to others, when part of the blame is on them.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

The one and only problem the Vita had, was that they did not offer it as a phone.

Had Sony offered the Vita as a phone, the price would have been half of every other phone on the market. If the Vita was a phone, millions of people would have been satisfied carrying it around, and forgoing an iphone or android, especially in 2011. If Vita would have had a phone option, people would have been using it more, which would have lead to more companies wanting to be part of it, which in turn would have brought more software of all kinds, and easily would have seen iphone apps ported to the device for everything people expect from an iphone today.

So, no, the Vita was not to late, it was the wrong product. It was what happens when you do not evolve a product with the times, and it is exactly what will happen to PS4 if Sony does not make sure it competes with Apple TV, Amazon Fire, and the rest of the disruptive products which are brining the smartphone experience to the TV.

Hopefully Kaz understands what really went wrong, and gets to work ASAP, on broadening the app support on PS4 to offer word processors, banking and trading apps, image and video editing, health and lifestyle app, and so much more. While also continueing to bring a wider range of products to the PlayStation ecosystem, based on the PS4 architecture. If they can bring us Tablets/Laptops, a handheld, and a Phone based on the PS4 hardware, and running on a modified PS4 OS, with full PSVR support, then the future of PlayStation should get stronger and stronger. But, if they refuse to eveolve and change with the times, the same thing that happened to Vita will eventually happen to PlayStation home consoles.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

He's right. Had they got the Vita to market in 2009 they might have pulled it off inspite of memory cards etc. The biggest problem was it was perfect for a market that had barring us dedicated lot who appreciate the console functionality already moved on.

Even the 3DS needed CPR to stop it being DOA.

I'd be curious to know which strategy was ultimately more profitable. (Haemorrhaging money and neglecting Wii U development to shore up the 3DS install base or leaving it do whatever it does, not continuing to spend on first party development and not taking losses on much lower hardware sales, profits from memory cards and 3rd party royalties with bugger all promotion)



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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thismeintiel said:
think-man said:
Bs, the 3ds has sold fine. Sony just gave up too fast

Has it, though? The 3DS started out poor for the followup to the biggest handheld ever. It was selling so poorly, Nintendo had to do a permanent fire sale and drop its price by $80 dollars. Then it did well for a couple of years, but is now back to where it started, with only a few bumps here or there. It won't even pass 80M, maybe not even 70M. Something that even the GBA was able to do, even with the highly popular DS launching only 3 years after it. The dedicated handheld market is dying, there's no other way to look at it. Even Nintendo knows this, hence the hybrid NX.

i think the key word is FINE, he didnt say 3DS has sold amazing/great/spectacular, just fine.



When the herd loses its way, the shepard must kill the bull that leads them astray.

VITA doesn't have enough of games to keep most of us occupied, outside of RPG's. That's at least why i got rid of mine.



If only the Vita had a word editor and could edit images, all while allowing me to sort out my bank account and pay my taxes....

The lacking first party support, along with the expensive memory cards and the mem card system itself didn't do the system any favors. Sony just didn't push it hard enough. Didn't help that they also replaced the OLED screen rather than simply refining and sticking with it.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

"Games sells hardware"

Sadly Otakus and weeabos can't keep the system at least half of what the PSP did. 



Pocky Lover Boy! 

Nautilus said:

efore I begin, i never said that the mobile market had anything with it.It HAS eaten a portion of the handheld market, and anybody who says otherwise is just fooling themselves.But if you say that is the only reason the vita failed is simply wrong.

The Vita was plagued by a mirriad of mistakes.Expensive memory cards, lack of support after 1 year, expensive launch price, lack of good third party(more mainstream and compared to the 3DS), and many more smaller reasons.The point I am trying to make is that the shrinking of the market alone didnt make the Vita fail this bad.I mean, look at the 3DS.It didnt perform like the DS or the original Gameboy, but it is very likely that it will end selling over 70 millions(It already passed the 60 million mark according to Nintendo, and that was more than 2 months ago.VGchartz numbers are wrong), landing somewhere near what the GBA has done.And with that number, it will have been a successful console.Now, is it wise to launch another handheld console?Most likely not, since the smartphone market probably grew even larger and ate a bigger share of the handheld market, but by the time the Vita launched, it could have been more successful, if the right choices were made.I mean, its not PSP-successful, but I would argue that it could have reached the 30-40 million mark.Maybe even more, who knows.

I understand if he listed that reason as one of the reasons the Vita failed, but as the sole one?They are just trying to push the blame to others, when part of the blame is on them.

You are saying that they stopped supporting it just because they wanted to. They stopped supporting it because it wasn't selling. They didn't stopped supporting it after one year, stop saying this BS. I bought mine exactly one year after the launch when they did the CoD and Assassin's Creed bundles when these games released, also launching LBP. It was almost two or three year after launch that they launched Killzone and Tearaway. 3 year after launch they did their last resorts: Freedom Wars and PS3 collections such as GoW Collection. Nothing worked, so they quit.

Even if they were more efficient, they wouldn't reach even 25M. The PSP's demographic market was oriented to older gamers and teenagers. While some kind won't have phones, teens and adults will surely have, so the impact is even greater.

Also mind that GBA isn't a good measure for 3DS "success" because Nintendo killed it prematurely with the DS after just three years. The 3DS has more than 5 years without any sucessor to kill it early. Even 70M seems unlikely after it did 7M last year and is tracking for 5 this year. With a successor in the next year, it will struggle to do half of it, so things aren't looking bright.

What you have to understand is that he is correct because even if they did a stellar launch, support and product, it would still fail in the end. Why would they expend money and time if it wouldn't help? They just cut support on something that wouldn't work to focus on their winning horse.