BraLoD said:
Drop the condescending attitude, will ya?
Now, go read the reviews then, the "It's tense" is one of the most recorrent attributes RE4 was praised for and you'll know what atmosphere is it, exactly as the series was before, a survival horror, it was still a survival horror, it had more action but it's wasn't pure action, it was still Resident Evil, unlike what happened after it, but not with it.
I don't need to deepen on anything, you are, just like last time, fixated on what you want and not trying to make any reasoning out of the matter, which is just petty, and things won't go anywhere, again.
I dind't even talk about the quality of the puzzles but that it still had those kind of puzzled the series had before, which were never great to being with, but the presence of them, same for the ammo and inventory management, and yeah, I ran out of ammo a good couple of times on the harder difficulties, which I played several times even, which made me start playing using the knife and mastering it, pretty much like in the older games, I'm definitely nowhere close to being bad on it, if anything, I'm actually pretty, pretty skilled on it.
The game still had the same essence, it was still a survival horror, it was constructed differently and upgraded in several ways, but it ultimately still was Resident Evil, it didn't destroy or even tarnished the brand, it elevated it, it became the target, which was never again gotten right, which marked the brand start of drop on status quo, RE4 was the prime of the whole series.
Pretty much all you mentioned pushed the game further on being more and more tense, the lake monster, the giants, the iconic chainsaw guy, (the regenerations you didn't mention), they all contribute to the core of the survival horror part of the game, they aren't bland additions like in the later games, and they weren't new features in the series as well, giant spiders and superhuman dudes as lickers, Tyrant, Willian Birkin, Nemesis, they were already there to make those contributions of the boosting the tension on the 5th gen trilogy, RE already had bazookas blasts inside small buildings, helicopters falling from gunshot, pulling from the upper level of a building, fight face to face with big monsters that one shot normal people but not you, etc...
You can focus on whatever you want to try to make the void point you are pushing to try to be valid, but it just isn't true, it's pretty much like people focusing on Tidus laugh scene to say FFX had terrible voice acting, was childish and a horrible game.
Things won't chance, RE4 was a true RE game, and not resposible for the downfall of the series, 5 was when action became the focus and things went out of hand, now with VII hide and seek is going wild while combating enemies, which was already what the series was about, is not even present, (I guess I can shot the Baker dude once until the ultimately gets me?), VII is heading to the complete opposite route 5 had, and both are on each edge of the spectrum while RE is in the center, that's exactly why you have lots of complaints on them, but very little on 4.
RE4 holds no need to be attacked and that's exactly why and what I'm defending it from.
It's a full fledged Resident Evil game, and it destroyed nothing.
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