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Forums - Gaming - VR has a better chance in undeveloped countries and here is why

Roderic_Blackwood said:
Game_God said:
Yeah right, undevelopped countries with people with low income will support expensive tech like VR when they fight for daily survival...
Really??? Is this a joke thread??? Seriously these kind of tech tends to be even more expensive in these countries than in ours, a PS4 in Brazil costs almost as much as half a year of average income & you are saying that something way more expensive as better chance to sell in these type of countries???
... mind-boggling...

Mexico, a third world country, has a strong culture of videogames, pc or consoles; it has the biggest videogame market in Latin America (more than Brazil in terms of revenue). Just because is third world doesn't mean that everybody here is struggling to live. I'm struggling to finish SMT Devil Survivor 2 Record Breaker, though. There are several store chains that sells videogames and several café internet that serves the people who doesn´t have internet access at home. So the idea the OP said is feasible in countries like Mexico. 

 

invetedlotus123 said:
Game_God said:
Yeah right, undevelopped countries with people with low income will support expensive tech like VR when they fight for daily survival...
Really??? Is this a joke thread??? Seriously these kind of tech tends to be even more expensive in these countries than in ours, a PS4 in Brazil costs almost as much as half a year of average income & you are saying that something way more expensive as better chance to sell in these type of countries???
... mind-boggling...

This is the very reason it could work. Arcade and Internet Cafe culture are strong in Brazil and they also are in China. Actually China is the main driver for VR nowadays even the majority of the population being poor thanks to the VR cafes spreading everywhere. It`s easier for a business man buy some VR sets and place them in the arcades at the mall and the public going there to play them it is for a person buy a home set for VR. Selling directly to the final consumer isn`t the only business model for gaming. In Brazil it is common to have rental houses where we can play PS4 games paying per hour, since it`s so expensive those alternatives find a good public, and this just doesn`t happen in USA.

Thx for proving my point!!!

People don't have money to buy cheaper entertainment, but yet expensive VR will achieve commercial success in these countries???



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

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Game_God said:
Roderic_Blackwood said:

Mexico, a third world country, has a strong culture of videogames, pc or consoles; it has the biggest videogame market in Latin America (more than Brazil in terms of revenue). Just because is third world doesn't mean that everybody here is struggling to live. I'm struggling to finish SMT Devil Survivor 2 Record Breaker, though. There are several store chains that sells videogames and several café internet that serves the people who doesn´t have internet access at home. So the idea the OP said is feasible in countries like Mexico. 

 

invetedlotus123 said:

This is the very reason it could work. Arcade and Internet Cafe culture are strong in Brazil and they also are in China. Actually China is the main driver for VR nowadays even the majority of the population being poor thanks to the VR cafes spreading everywhere. It`s easier for a business man buy some VR sets and place them in the arcades at the mall and the public going there to play them it is for a person buy a home set for VR. Selling directly to the final consumer isn`t the only business model for gaming. In Brazil it is common to have rental houses where we can play PS4 games paying per hour, since it`s so expensive those alternatives find a good public, and this just doesn`t happen in USA.

Thx for proving my point!!!

People don't have money to buy cheaper entertainment, but yet expensive VR will achieve commercial success in these countries???

In other words that you may understand: Mexico has different kind of people and consumers, one part buy a lot of videogames and other part of the population uses internet cafés. Maybe you don't know but the Xbox brand has in Mexico its biggest market outside the US. Sony, Ubisoft, Microsoft, Activision, etc. translates their games here because its a huge market for them. We're 120 milion inhabitants, 40% of us can buy whichever new system arrives, I'm saving for the NX and mayve PSVR if I like it, 60% of the population cannot buy the systems but uses internet cafes to play Xbox or PC games, so VR techonology can have success in both markets: private and in the cafés.  



Something that is wrapped around your eyes in a public place....... im not too sure. Better to go with a friend.



Pocky Lover Boy! 

Roderic_Blackwood said:
Game_God said:
Yeah right, undevelopped countries with people with low income will support expensive tech like VR when they fight for daily survival...
Really??? Is this a joke thread??? Seriously these kind of tech tends to be even more expensive in these countries than in ours, a PS4 in Brazil costs almost as much as half a year of average income & you are saying that something way more expensive as better chance to sell in these type of countries???
... mind-boggling...

Mexico, a third world country, has a strong culture of videogames, pc or consoles; it has the biggest videogame market in Latin America (more than Brazil in terms of revenue). Just because is third world doesn't mean that everybody here is struggling to live. I'm struggling to finish SMT Devil Survivor 2 Record Breaker, though. There are several store chains that sells videogames and several café internet that serves the people who doesn´t have internet access at home. So the idea the OP said is feasible in countries like Mexico. 

Mexico is no third world country and neither is Brazil or China. They are newly industrialized countries or second world.



Vr, in reality, is actually very inexpensive. So there is no base for this thread... this theory...



Hunting Season is done...

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invetedlotus123 said:
Game_God said:
Yeah right, undevelopped countries with people with low income will support expensive tech like VR when they fight for daily survival...
Really??? Is this a joke thread??? Seriously these kind of tech tends to be even more expensive in these countries than in ours, a PS4 in Brazil costs almost as much as half a year of average income & you are saying that something way more expensive as better chance to sell in these type of countries???
... mind-boggling...

This is the very reason it could work. Arcade and Internet Cafe culture are strong in Brazil and they also are in China. Actually China is the main driver for VR nowadays even the majority of the population being poor thanks to the VR cafes spreading everywhere. It`s easier for a business man buy some VR sets and place them in the arcades at the mall and the public going there to play them it is for a person buy a home set for VR. Selling directly to the final consumer isn`t the only business model for gaming. In Brazil it is common to have rental houses where we can play PS4 games paying per hour, since it`s so expensive those alternatives find a good public, and this just doesn`t happen in USA.

Maybe you are right about China, but you couldnt be more wrong about Brazil.Arcades there are just as dead as arcades in Us(much like everywhere except Japan) and while im not 100% sure about the internet cafe part, Im confident that is not nearly as strong as you suggest.

To be quite honest, what you are suggesting could work anywhere.VR is an expensive tech but above all, its the new marvel tech in the videogame industry.If you put it in shoppings in the US and give it a decent exposure, and fair charge for 30 minutes or 1 hour, it has just as much potential(or even more in my opinion due to the higher revenue that americans have compared to the third country) than Latin America, Brazil or most third world countries.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Roderic_Blackwood said:
Game_God said:

 

Thx for proving my point!!!

People don't have money to buy cheaper entertainment, but yet expensive VR will achieve commercial success in these countries???

In other words that you may understand: Mexico has different kind of people and consumers, one part buy a lot of videogames and other part of the population uses internet cafés. Maybe you don't know but the Xbox brand has in Mexico its biggest market outside the US. Sony, Ubisoft, Microsoft, Activision, etc. translates their games here because its a huge market for them. We're 120 milion inhabitants, 40% of us can buy whichever new system arrives, I'm saving for the NX and mayve PSVR if I like it, 60% of the population cannot buy the systems but uses internet cafes to play Xbox or PC games, so VR techonology can have success in both markets: private and in the cafés.  

You can repeat your opinion ad nauseam, it won't make it true, Mexico average income is less than $6000/year, games, consoles & tech in general are more expensive than the US, in some cases almost double, so let me put it simply for you: no money, no funny!!!



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

Game_God said:
Roderic_Blackwood said:

In other words that you may understand: Mexico has different kind of people and consumers, one part buy a lot of videogames and other part of the population uses internet cafés. Maybe you don't know but the Xbox brand has in Mexico its biggest market outside the US. Sony, Ubisoft, Microsoft, Activision, etc. translates their games here because its a huge market for them. We're 120 milion inhabitants, 40% of us can buy whichever new system arrives, I'm saving for the NX and mayve PSVR if I like it, 60% of the population cannot buy the systems but uses internet cafes to play Xbox or PC games, so VR techonology can have success in both markets: private and in the cafés.  

You can repeat your opinion ad nauseam, it won't make it true, Mexico average income is less than $6000/year, games, consoles & tech in general are more expensive than the US, in some cases almost double, so let me put it simply for you: no money, no funny!!!

You can repeat your fallacies and it doesnt matter. Of course tech is more expensive than in the US but that doesn't mean we can't afford it. So let me put it simple for you: VR is coming here like all the usual gaming systems and it's going to sell, we have the money, we have the fun! :)



Roderic_Blackwood said:
Game_God said:

You can repeat your opinion ad nauseam, it won't make it true, Mexico average income is less than $6000/year, games, consoles & tech in general are more expensive than the US, in some cases almost double, so let me put it simply for you: no money, no funny!!!

You can repeat your fallacies and it doesnt matter. Of course tech is more expensive than in the US but that doesn't mean we can't afford it. So let me put it simple for you: VR is coming here like all the usual gaming systems and it's going to sell, we have the money, we have the fun! :)

What he means is that mexicans wont buy in the same numbers as the north americans.For every potential mexican consumer there is, the US has 100.And thats due to the overall population income.There will always be the richer part of the population(which im guessing you are part of) but you are the exception and shouldnt be used as the rule.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Barozi said:
Roderic_Blackwood said:

Mexico, a third world country, has a strong culture of videogames, pc or consoles; it has the biggest videogame market in Latin America (more than Brazil in terms of revenue). Just because is third world doesn't mean that everybody here is struggling to live. I'm struggling to finish SMT Devil Survivor 2 Record Breaker, though. There are several store chains that sells videogames and several café internet that serves the people who doesn´t have internet access at home. So the idea the OP said is feasible in countries like Mexico. 

Mexico is no third world country and neither is Brazil or China. They are newly industrialized countries or second world.

Mexico is a third world country but nowadays we use the euphemism "newly industrialized countries". The term second world refered to the old communist countries that didn't fit in the western concepts first world (developed countries) or third world (undeveloped countries). The thing here is that a third world country can have an industrialized development like Mexico or Brazil or can be completely underdeveloped like Tanzania, that's why is not the proper word anymore.