Game_God said:
Roderic_Blackwood said:
Mexico, a third world country, has a strong culture of videogames, pc or consoles; it has the biggest videogame market in Latin America (more than Brazil in terms of revenue). Just because is third world doesn't mean that everybody here is struggling to live. I'm struggling to finish SMT Devil Survivor 2 Record Breaker, though. There are several store chains that sells videogames and several café internet that serves the people who doesn´t have internet access at home. So the idea the OP said is feasible in countries like Mexico.
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invetedlotus123 said:
This is the very reason it could work. Arcade and Internet Cafe culture are strong in Brazil and they also are in China. Actually China is the main driver for VR nowadays even the majority of the population being poor thanks to the VR cafes spreading everywhere. It`s easier for a business man buy some VR sets and place them in the arcades at the mall and the public going there to play them it is for a person buy a home set for VR. Selling directly to the final consumer isn`t the only business model for gaming. In Brazil it is common to have rental houses where we can play PS4 games paying per hour, since it`s so expensive those alternatives find a good public, and this just doesn`t happen in USA.
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Thx for proving my point!!!
People don't have money to buy cheaper entertainment, but yet expensive VR will achieve commercial success in these countries???

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In other words that you may understand: Mexico has different kind of people and consumers, one part buy a lot of videogames and other part of the population uses internet cafés. Maybe you don't know but the Xbox brand has in Mexico its biggest market outside the US. Sony, Ubisoft, Microsoft, Activision, etc. translates their games here because its a huge market for them. We're 120 milion inhabitants, 40% of us can buy whichever new system arrives, I'm saving for the NX and mayve PSVR if I like it, 60% of the population cannot buy the systems but uses internet cafes to play Xbox or PC games, so VR techonology can have success in both markets: private and in the cafés.