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Forums - Nintendo - Would Rare have been better off with Nintendo?

 

Would Rare have been better off with Nintendo?

Yes 356 87.68%
 
No 50 12.32%
 
Total:406
Nuvendil said:
Probably, but not for the reason people think. Microsoft hasn't dismantled them they just haven't put effort into fixing them. If Nintendo had bought them wholesale and they had become a first party studio a la Monolith Soft, Nintendo probably woule have put effort into rebuilding them. So it's not that they would have stayed good if not for MS, it's that Nintendo would have rebuilt them while MS did not.

Nintendo wouldn't have fixed what they couldn't. Seavor (Conker creator) split from the team because he ended up not getting along with most of them;

-Stamper brothers wanted to retire with fat pockets,

-Perfect Dark team had to endure a developement hell to ship the game in the conditions they didn't like (they split after that),

-Nintendo didn't want Rare making mature games. Nintendo didn't have as much input in Rare games like people are making it out to be. 



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Goatseye said:
Nuvendil said:
Probably, but not for the reason people think. Microsoft hasn't dismantled them they just haven't put effort into fixing them. If Nintendo had bought them wholesale and they had become a first party studio a la Monolith Soft, Nintendo probably woule have put effort into rebuilding them. So it's not that they would have stayed good if not for MS, it's that Nintendo would have rebuilt them while MS did not.

Nintendo wouldn't have fixed what they couldn't. Seavor (Conker creator) split from the team because he ended up not getting along with most of them;

-Stamper brothers wanted to retire with fat pockets,

-Perfect Dark team had to endure a developement hell to ship the game in the conditions they didn't like (they split after that),

-Nintendo didn't want Rare making mature games. Nintendo didn't have as much input in Rare games like people are making it out to be. 

I believe you completely missed my point.  What I was saying was people think the old Rare would still be here if Nintendo acquired them, they wouldn't, that ship had sailed.  What Nintendo would have done most likely is hire new talent and rebuilt the studio entirely.  So there would be a Rare studio, it would probably be good, and they would probably have a similar focus by design, but it wouldn't he the old Rare.  



Rare is just a name, they bought the company and alot of people from Rare went away, the people and the company philosophy of 90s early 2000s does not exist anymore. Rare is dead and has been for a long time. Rare is basically a corpse that is being moved by Microsoft and acts like it is still alive.



Short answer yes. All of their big IPs are well known on Nintendo consoles. Sure some talent may have left, but like many have stated Ninty would hold their hands if they had to.



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curl-6 said:

I actually think their decline began before they left Nintendo; their final game for Ninty, Starfox Adventures, was pretty bad and lacked the quality of their prior works, impressive graphics aside.

Frankly, I don't think Rare has made a single good game since the N64.

I'd argue that Rare peaked in 96-98, and then declined in 99 onward.

Even though their output was fairly high with 10 games in 2 years, and arguably with more polish, they did not have the same oomf of their earlier counter-parts; and replaying them years later, are just not as fun.

On their two big titles from this period: While objectively Perfect Dark and DK64 are more feature filled and polished than GE007 and BK, neither were as groundbreaking, they both lacked the pacing perfection of the predecessors, and the level design just wasn't as fun or satisfying. Micky Speedway was no DKR either. This wasn't a situation like DKC where the sequels were arguably improvements over the originals with even better level design.

Jet Force Gemini was the last somewhat fresh game they had on the N64 until their last outing with Conker BFD. Also, probably, their most underrated game on the console unless you speak with a Blast Corps fan.

I am guessing Star Fox Adventures is the spiritual sequel to JFG, but again, while it was more polished, the decline was obvious.

Conker's Bad Fur Day in 2001 seems more like an exception than a proof of their competence. It was more of an anomaly of fun and fresh feeling gameplay. I would hazard to speculate that the brilliance in that one is leftover from early times, the game was 5 years in the making.



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Probably yes. But Nintendo sold them to Microsoft and killed them with this step. It's their own fault.



Sea of theives looks like a great game.



Dr.Vita said:
Probably yes. But Nintendo sold them to Microsoft and killed them with this step. It's their own fault.

Nintendo never owned Rare, inform yourself. They owned a big chunk but then Microsoft bought most of the company and they let it go.



Machiavellian said:
curl-6 said:

I actually think their decline began before they left Nintendo; their final game for Ninty, Starfox Adventures, was pretty bad and lacked the quality of their prior works, impressive graphics aside.

Frankly, I don't think Rare has made a single good game since the N64.

Totally disagree.  Loved Kameo, Also think that Viva Piñata was probably one of the best games to come out of Rare.  Hell even the Kinect Sports were probably the most polished and well-made game for that failed device.  Sea of Thieves looks like a lot of fun and I cannot wait to check it out.  Even the Remix Banjo was a very well made game and fun.  The problem is that these games did not resonate with the audience on the Xbox probably as much as they would have with Nintendo. 

Obviously opinion is subjective, but I found Kameo and Viva Pinata merely okay, and Perfect Dark Zero and Nuts 'n' Bolts straight-up bad. 4th and 5th gen Rare had a real charm and creativity that I feel simply vanished from their games from Starfox Adventures onwards. They no longer had those "oh, that's so clever/cool" moments.

 

fatslob-:O said:
curl-6 said:

How is that possible when Free Radical was formed a year before Perfect Dark even came out?

Perfect Dark was developed over the course of 3 years so most of the content production was done by the team behind Golden Eye 007 so there was only a year left for shipping which was probably spent on finalizing the design, testing, optimization, and bug fixing ... 

According to Rare's own "making of" featurette the game underwent a comprehensive redesign after the Free Radical guys left, so I don't think they can claim all the credit for the quality of the final game. Banjo Tooie and Conker, released post-1999, were also still good. It was Starfox Adventures when their decline began, in my opinion.



CaptainExplosion said:
It reminds me of another reason Nintendo should buy back Rare (or at least Conker and Banjo); So that we can finally get a Virtual Console release for Diddy Kong Racing.

Nintendo wasn't happy with Conker as it was rated M on their console.

Nintendo already gor Mario, they don't need Banjo.