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House you say? My nephew and me call them bases. This is our current one:



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

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FunFan said:

House you say? My nephew and me call them bases. This is our current one:

Bases..? Which means you have more than one..? Man, I only have 1 so far, and I barely have a colony of 2 tenants. I hope to have a big community going like yours, and it's an underwater base too. That's even cooler xD It's a really nice set up, and I really like how you set up various small rooms. Mine tend to be very big, similar rooms.

I'd like to see what other cool things you've made and seen during your adventures



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

I tried the game out last weekend. The core gameplay of mining, building, and exploring is fun. The lore and art direction are fantastic and original. The controls for movement and aiming could have been done a lot better. There's no momentum, acceleration, or deceleration in running or jumping. With the press of a button, main characters go from not moving at all to moving at a steady pace. This makes the controls for movement feel stiff. Aiming your projectile weapons with the mouse cursor is clunky and slow. I don't like having to drag my mouse all the way over to an enemy just to aim at it. It would have been simpler to just use analog controls for aiming like Hyper Light Drifter.

I discovered how to build a snowman, but for some reason I can't see the option for snowman in my UI. The same goes for Carrot Juice. I think these may be bugs.

It's kind of disappointing that there isn't a map to keep track of where you've been. Putting torches everywhere is a little time consuming.

Don't get me wrong. I've been enjoying the game a lot. I just wanted to see if anybody else is having issues with the controls, and lack of a map.

Finally. How do I teleport back to my ship, and how do I put items in the L/R slots? I've tried putting a bow in my left slot, and a sword in my right slot, but one always replaces the other.



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Cerebralbore101 said:
I tried the game out last weekend. The core gameplay of mining, building, and exploring is fun. The lore and art direction are fantastic and original. The controls for movement and aiming could have been done a lot better. There's no momentum, acceleration, or deceleration in running or jumping. With the press of a button, main characters go from not moving at all to moving at a steady pace. This makes the controls for movement feel stiff. Aiming your projectile weapons with the mouse cursor is clunky and slow. I don't like having to drag my mouse all the way over to an enemy just to aim at it. It would have been simpler to just use analog controls for aiming like Hyper Light Drifter.

I discovered how to build a snowman, but for some reason I can't see the option for snowman in my UI. The same goes for Carrot Juice. I think these may be bugs.

It's kind of disappointing that there isn't a map to keep track of where you've been. Putting torches everywhere is a little time consuming.

Don't get me wrong. I've been enjoying the game a lot. I just wanted to see if anybody else is having issues with the controls, and lack of a map.

Finally. How do I teleport back to my ship, and how do I put items in the L/R slots? I've tried putting a bow in my left slot, and a sword in my right slot, but one always replaces the other.

Heya! It's cool to hear you gave the game a shot and enjoyed it. I can see what you mean with some aspects of the game. When things get hectic, aiming with a projectile can be a little hard to do, especially when you're trying not to die... After awhile, you sort of get used to it. There's also a special attack with most weapons if you right click the mouse with the weapon in hand. Movement is okay in the beginning too. There are powerups that let you sprint, dash, double jump, triple jump, and so on. So many those will make movement feel better.

As for making a snowman, you can craft it at the wooden work bench. And for the carrot juice, you need to build a kitchen counter, which you can make from the inventer's table after you've upgraded once. So it takes a bit of progression to make fancier foods.

If you want to beam back to your ship, you need to be outside on the surface and click on a icon on the right side. It's the last one with an blue up arrow. And for the L/R slots, some items take up 2 slots, so not all items can be put on each one each, sadly.. : /

I don't have a problem with getting lost. On the surface, I place a torch down to mark if I've been around the planet once, and for underground, you don't really have a choice but to put torches just to have light in the caves. It does get tiresome having to place so many of them as you progress downward, yeah.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Woo, nice thread!

Haven't played in a few days, but this game sucks me in every time I do. Can end up playing for hours without realizing it. Kinda like Minecraft in that regard

I'll have to take some pics and post them sometime.



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RavenXtra said:
Woo, nice thread!

Haven't played in a few days, but this game sucks me in every time I do. Can end up playing for hours without realizing it. Kinda like Minecraft in that regard

I'll have to take some pics and post them sometime.

Yes yes! Please, I look forward to them! :D

The same thing happens to me when I play. I can spend so many hours on this, whether it's fully exploring a planet, updating my house, or building rooms for new tenants. This and minecraft are kinda dangerous for me, haha.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Would've been great if I discovered the game now. I'd probably be extremely interested in it. Instead I was fooled by the PR-bullshit and bought the game 3 years ago. Completely burned out, zero interest in whatever Starbound becomes. Its dead to me, and I'm never supporting early access ever again (due to Starbound, Stonehearth and Towns all being massive production failures)

Such a shame..



Cloudman said:

I'd like to see what other cool things you've made and seen during your adventures

Ok ill play along and post a few pics of things that caught my eyes.

The liquid physics in this game are quite robust (ignoring that all liquids behave like water). So you can do interesting things like this:

There is no gimmick or special trick to it. The cave is completely exposed to the water, but it wont flood. Just dont mine the background... This can help you expand your beach house with an evil lair including a world dominating submarine. Theres no submarines in the game yet though, so you'll have to do with one of those hoverbike things. They can work underwater.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

Is this coming to the PS4? I might buy this to compliment NMS.



 

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GribbleGrunger said:
Is this coming to the PS4? I might buy this to compliment NMS.

Coming to PS4, X1 and a Vita (Vita could be a maybe since they haven't said more on that). I don't know when it is, could be before the end of this year or start of next. .