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Forums - Sales Discussion - Gran Turismo 6 sold 5 million and and GT5 sold 12 million!

GOWTLOZ said:

As for sales you have to consider that these Forza 5 and 6 and FH2 and 3 were made by different developers and with many new assets in each game. The development costs would have been a lot higher. As you said GT6 uses many assets from GT5 and adds to that so it would be more profitable.

You should consdier every year Forza developers are getting a new $60 product on shelves with DLC.

Meanwhile Polyphony is spending ~4 years getting their one game ready. Its just odd they take so long even when they recycle a lot of resources.



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Mr Puggsly said:
GOWTLOZ said:

As for sales you have to consider that these Forza 5 and 6 and FH2 and 3 were made by different developers and with many new assets in each game. The development costs would have been a lot higher. As you said GT6 uses many assets from GT5 and adds to that so it would be more profitable.

You should consdier every year Forza developers are getting a new $60 product on shelves with DLC.

Meanwhile Polyphony is spending ~4 years getting their one game ready. Its just odd they take so long even when they recycle a lot of resources.

I read that Turn 10 has three hundred developers and Playground Games probably have more than a hundred developers as well. Polyphony has a hundred developers. That reduces production costs. FH2 was also developed on 360 by Sumo Digital.

Yes Forza probably does make more revenue but increased development costs reduce profit especially when sales of individual games are relatively low and overall sales are not much higher than GT6.



Nem said:
DonFerrari said:

 

Anyone here said there isn't a problem? Just waiting to know how the solution for a supposed franchise fatigue is to push even more games of it.

What animosity?

So, you think GT is on franchise fatigue? Well... no wonder we disagree. 

It could be a plethora of things, I do still love GT. But I fail to see and you are yet to explain why raising the number of entries would make each entry sell more since the only data we have is that GT6 sold less than GT5.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Nem said:

So, you think GT is on franchise fatigue? Well... no wonder we disagree. 

It could be a plethora of things, I do still love GT. But I fail to see and you are yet to explain why raising the number of entries would make each entry sell more since the only data we have is that GT6 sold less than GT5.

I said so on my first post. It raises brand awareness. GT used to be huge and popular. Now it's forgotten. Needs to become top of mind for gamers again. The way to do that is to have installments that are a bit more regular.

GT games take so long to come out that when one gets announced no one cares anymore cause chances are its way far off still. That needs to change.



Mr Puggsly said:
GOWTLOZ said:

As for sales you have to consider that these Forza 5 and 6 and FH2 and 3 were made by different developers and with many new assets in each game. The development costs would have been a lot higher. As you said GT6 uses many assets from GT5 and adds to that so it would be more profitable.

You should consdier every year Forza developers are getting a new $60 product on shelves with DLC.

Meanwhile Polyphony is spending ~4 years getting their one game ready. Its just odd they take so long even when they recycle a lot of resources.

Plus they seemingly spend little to no time on sound or AI and very little time on physics. I would love to see a breakdown on exactly how long they spend on stuff like meticulously crafting the premium cars and working on the photo mode versus time actually spent on areas that affect gameplay.

A shorter, more streamlined development process would put focus on things that matter, like UI and gameplay.



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Nem said:
DonFerrari said:

It could be a plethora of things, I do still love GT. But I fail to see and you are yet to explain why raising the number of entries would make each entry sell more since the only data we have is that GT6 sold less than GT5.

I said so on my first post. It raises brand awareness. GT used to be huge and popular. Now it's forgotten. Needs to become top of mind for gamers again. The way to do that is to have installments that are a bit more regular.

GT games take so long to come out that when one gets announced no one cares anymore cause chances are its way far off still. That needs to change.

Having a more constant release could make people more aware? Perhaps, altough I don't think that is the case here. But I can't rule it out.

On the announcement part, that is another issue of Sony not keeping close time between announcement and release for almost all games.

LudicrousSpeed said:
Mr Puggsly said:

You should consdier every year Forza developers are getting a new $60 product on shelves with DLC.

Meanwhile Polyphony is spending ~4 years getting their one game ready. Its just odd they take so long even when they recycle a lot of resources.

Plus they seemingly spend little to no time on sound or AI and very little time on physics. I would love to see a breakdown on exactly how long they spend on stuff like meticulously crafting the premium cars and working on the photo mode versus time actually spent on areas that affect gameplay.

A shorter, more streamlined development process would put focus on things that matter, like UI and gameplay.

Sure, because Forza physics is so much better on simulating right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Haha remember the crowds and backgrounds in forza 5. You can hardly praise it's development when they've cut massive corners before. I wouldn't change GT development at all. I don't buy annual games so the last thing i want is them rushing out GT when 1 GT for the gen or 2 max will do me. Same for annual sports titles. Quality over quantity please.



There's no point in debating realistic physics, none of us step into 500+ horsepower machines and drive them on these tracks on a regular basis. But GT has flaws that have been in the series for generations now and what we have seen and read about Sport confirms PD still cares more about purty interiors than evolving their gameplay. Its not about Forza vs GT, Donald. In have spent more time with GT 1, 2, or 3 alone than I have the entire Forza series combined :)

And no one is saying annual, either. There can be some wiggle room between once a gen and every year.



Kerotan said:
Haha remember the crowds and backgrounds in forza 5. You can hardly praise it's development when they've cut massive corners before. I wouldn't change GT development at all. I don't buy annual games so the last thing i want is them rushing out GT when 1 GT for the gen or 2 max will do me. Same for annual sports titles. Quality over quantity please.

Forza 5 was a launch game that ran on 1080p60 on a console considered by many as underpowered. How many racers (or even games) did Sony release that did 1080p60 (locked!)?



walsufnir said:
Kerotan said:
Haha remember the crowds and backgrounds in forza 5. You can hardly praise it's development when they've cut massive corners before. I wouldn't change GT development at all. I don't buy annual games so the last thing i want is them rushing out GT when 1 GT for the gen or 2 max will do me. Same for annual sports titles. Quality over quantity please.

Forza 5 was a launch game that ran on 1080p60 on a console considered by many as underpowered. How many racers (or even games) did Sony release that did 1080p60 (locked!)?

Classic example of biting off more then you can chew.  if the console is under powered and can't handle a graphically under powered game at 1080p 60fps, then lower the resolution like most xbox games did.