Nem said:
I said so on my first post. It raises brand awareness. GT used to be huge and popular. Now it's forgotten. Needs to become top of mind for gamers again. The way to do that is to have installments that are a bit more regular. GT games take so long to come out that when one gets announced no one cares anymore cause chances are its way far off still. That needs to change. |
Having a more constant release could make people more aware? Perhaps, altough I don't think that is the case here. But I can't rule it out.
On the announcement part, that is another issue of Sony not keeping close time between announcement and release for almost all games.
LudicrousSpeed said:
Plus they seemingly spend little to no time on sound or AI and very little time on physics. I would love to see a breakdown on exactly how long they spend on stuff like meticulously crafting the premium cars and working on the photo mode versus time actually spent on areas that affect gameplay. A shorter, more streamlined development process would put focus on things that matter, like UI and gameplay. |
Sure, because Forza physics is so much better on simulating right?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."