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Forums - Sales Discussion - Gran Turismo 6 sold 5 million and and GT5 sold 12 million!

Nem said:
I think GT lost it's audience to Forza. The forza series has regular upgrades and keeps a satisfying level of quality while alternating with the more arcade sub-series. This built the brand, even though i think they overdid it.

But polyphony is the exact opposite. They are histically slow at developing GT entries and that has been diluting the brand. GT6 is an amazing game, but it was too late. GT sport is not the sequal fans want and also got delayed.

Sony built a big brand with GT but it's letting it slip. They have to bet big on it and instead of laying off evolution studios, they should have made them work on an Horizon version of GT rather than calling it driv club and positioning it as a competitor of GT.

Quite honestly, as much as i like Yoshida, he is not doing a very good job in this regard. Sony needs to get serious about GT or they will be wasting alot of potencial revenue. If it isn't too late already. Myriad of poor decisions i must say.

The bold would have been amazing. Motorstorm was great. I would have been very interested in seeing what they could have done with a more arcade design than Driveclub, which had no identity imho.

Dead on about GT, as well. But Sony won't change anything, because whenever PD finally releases a new entry it will sell millions and millions based on name alone and Sony will be to busy cashing checks to give a shit. It's baffling how it takes them so long to release new entries when they see such little innovation and improvement to core gameplay issues and the quality has certainly suffered.



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Nem said:
I think GT lost it's audience to Forza. The forza series has regular upgrades and keeps a satisfying level of quality while alternating with the more arcade sub-series. This built the brand, even though i think they overdid it.

But polyphony is the exact opposite. They are histically slow at developing GT entries and that has been diluting the brand. GT6 is an amazing game, but it was too late. GT sport is not the sequal fans want and also got delayed.

Sony built a big brand with GT but it's letting it slip. They have to bet big on it and instead of laying off evolution studios, they should have made them work on an Horizon version of GT rather than calling it driv club and positioning it as a competitor of GT.

Quite honestly, as much as i like Yoshida, he is not doing a very good job in this regard. Sony needs to get serious about GT or they will be wasting alot of potencial revenue. If it isn't too late already. Myriad of poor decisions i must say.

Forza never grabbed me like Gran Turismo can. GT has a lot more personality with the oddball cars and much greater variety in disciplines and tracks. Much better 'fantasy' tracks too, I never cared for the non real world tracks in Forza. In GT5 you could go rrom cart racing on the Nordschleife to taking a Volkswagen Bus out in the mountains and snow to F1 races in London or Nascar rallying, GT5 simply never got old.

GT6 should have been a cross gen release, stupid stupid move. I guess the architecture of ps3 and ps4 were too different to spend time on that. GT6 was great anyway, many more dynamic time and weather races, great new tracks, although it lost out on endurance races, procedurally generated rally stages and no track editor. GT Sport seems to go further backwards by ditching dynamic time and weather :/

Forza Horizon is a lot of fun, better than Forza imo. I don't want GT to dilute itself to add an open world companion. It doesn't fit GTs style at all. GT is all about shaving of ms on prefectly crafted tracks, not about kudos, manufacturer afinity and other rpg like nonsense.

I'll give GT Sport the benefit of the doubt. Hopefully they've vastly improved the online experience and made a real effort with psvr. It's the only game I want to play online. GT5/GT6 online was tons of fun, much better audience than Forza. Ofcourse it helped a lot to have hosts moderating their lobbies. So much nicer to race with people that slow down to let you pass after they screw up and acidentally hit you.



DonFerrari said:
BraLoD said:

Your post count... and mine too, lol.

Every post count, even more when it's filled with love for GT.

Nem said:
I think GT lost it's audience to Forza. The forza series has regular upgrades and keeps a satisfying level of quality while alternating with the more arcade sub-series. This built the brand, even though i think they overdid it.

But polyphony is the exact opposite. They are histically slow at developing GT entries and that has been diluting the brand. GT6 is an amazing game, but it was too late. GT sport is not the sequal fans want and also got delayed.

Sony built a big brand with GT but it's letting it slip. They have to bet big on it and instead of laying off evolution studios, they should have made them work on an Horizon version of GT rather than calling it driv club and positioning it as a competitor of GT.

Quite honestly, as much as i like Yoshida, he is not doing a very good job in this regard. Sony needs to get serious about GT or they will be wasting alot of potencial revenue. If it isn't too late already. Myriad of poor decisions i must say.

You wish, but wish very hard.

GT is a game people starve for. While Forza is more on the 1-2M sales without heavy bundling.

And about satisfying level of quality, there haven't been any drop in quality on GT. The complains we have are the moronic "diss the standard car" "I can't stand having 800 PS2 models in my game even if I don't have to choose it".

A very good reason to diss Evo studios instead of calling DC a Gran Turismo Horizonesque is that it would impact the franchise on the bad reception that game got.

the Go-karting race part of GT6 alone is better than a lot of racing games I have played. And almost platined Project Cars and it's a very weak game compared to GT.

What are you talking about? I didnt say that GT dropped in quality level.

You totally missed the point. The lack of games is diluting the brand. That was my point, that is what i was talking about. And The series took a huge hit in sales (more than 50%!), if it takes the same for the next entry guess what? It sells about as much as forza, if not less.

The forza's sold about 4-5m on the 360 wich is where the comparable GT6 was. So, they arent that different in size atm and THAT is the problem. GT should be bigger than that. Stop pretending there isn't a problem. There obviously is.



SvennoJ said:
Nem said:
I think GT lost it's audience to Forza. The forza series has regular upgrades and keeps a satisfying level of quality while alternating with the more arcade sub-series. This built the brand, even though i think they overdid it.

But polyphony is the exact opposite. They are histically slow at developing GT entries and that has been diluting the brand. GT6 is an amazing game, but it was too late. GT sport is not the sequal fans want and also got delayed.

Sony built a big brand with GT but it's letting it slip. They have to bet big on it and instead of laying off evolution studios, they should have made them work on an Horizon version of GT rather than calling it driv club and positioning it as a competitor of GT.

Quite honestly, as much as i like Yoshida, he is not doing a very good job in this regard. Sony needs to get serious about GT or they will be wasting alot of potencial revenue. If it isn't too late already. Myriad of poor decisions i must say.

Forza never grabbed me like Gran Turismo can. GT has a lot more personality with the oddball cars and much greater variety in disciplines and tracks. Much better 'fantasy' tracks too, I never cared for the non real world tracks in Forza. In GT5 you could go rrom cart racing on the Nordschleife to taking a Volkswagen Bus out in the mountains and snow to F1 races in London or Nascar rallying, GT5 simply never got old.

GT6 should have been a cross gen release, stupid stupid move. I guess the architecture of ps3 and ps4 were too different to spend time on that. GT6 was great anyway, many more dynamic time and weather races, great new tracks, although it lost out on endurance races, procedurally generated rally stages and no track editor. GT Sport seems to go further backwards by ditching dynamic time and weather :/

Forza Horizon is a lot of fun, better than Forza imo. I don't want GT to dilute itself to add an open world companion. It doesn't fit GTs style at all. GT is all about shaving of ms on prefectly crafted tracks, not about kudos, manufacturer afinity and other rpg like nonsense.

I'll give GT Sport the benefit of the doubt. Hopefully they've vastly improved the online experience and made a real effort with psvr. It's the only game I want to play online. GT5/GT6 online was tons of fun, much better audience than Forza. Ofcourse it helped a lot to have hosts moderating their lobbies. So much nicer to race with people that slow down to let you pass after they screw up and acidentally hit you.

I like GT better aswell. But we have to look at the sales numbers and realise that there is obviously a problem that led at a huge sales drop. I don't think just cause the PS4 came out shortly after can be pointed as an issue but the fact that the competition was bringing a next gen entry already.

My theory is that competition+slow development process is diluting the GT brand in the mind of consumers. In the time of GT3... GT was HUGE. IT has fallen quite alot from grace. That is not normal. Something happened.



Nem said:
DonFerrari said:

Every post count, even more when it's filled with love for GT.

You wish, but wish very hard.

GT is a game people starve for. While Forza is more on the 1-2M sales without heavy bundling.

And about satisfying level of quality, there haven't been any drop in quality on GT. The complains we have are the moronic "diss the standard car" "I can't stand having 800 PS2 models in my game even if I don't have to choose it".

A very good reason to diss Evo studios instead of calling DC a Gran Turismo Horizonesque is that it would impact the franchise on the bad reception that game got.

the Go-karting race part of GT6 alone is better than a lot of racing games I have played. And almost platined Project Cars and it's a very weak game compared to GT.

What are you talking about? I didnt say that GT dropped in quality level.

You totally missed the point. The lack of games is diluting the brand. That was my point, that is what i was talking about. And The series took a huge hit in sales (more than 50%!), if it takes the same for the next entry guess what? It sells about as much as forza, if not less.

The forza's sold about 4-5m on the 360 wich is where the comparable GT6 was. So, they arent that different in size atm and THAT is the problem. GT should be bigger than that. Stop pretending there isn't a problem. There obviously is.

Ok, so your dilluting is talking about interest. Ok.

The series dropped a lot in sales, but that in nowhere suggests those were lost sales to Forza.

Curiously you compare the Forza that sold 5M to the only GT that dropped in sales around that in trying to push a point that can't be validated.

I'll say there is a problem when GT7 fails to get near 10M. Not before.

About lack of releases, from PS1 to PS3 there were 2 mainline GTs per gen. While GT3 and GT5 got prologues. Since gen were bigger and the architeture were more complicated it took more time to have a GT on it.

I would love they improve the sice of GT team and had deliver GT7 already. But I preffer it stays a 1-2 games per gen then a yearly franchise. What is the point in having cosmetic changes every year? This isn't Fifa for plantel changes. People complain about a lot of games having yearly entries, but then you asks for a yearly GT. Crazy stuff



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Nem said:

I like GT better aswell. But we have to look at the sales numbers and realise that there is obviously a problem that led at a huge sales drop. I don't think just cause the PS4 came out shortly after can be pointed as an issue but the fact that the competition was bringing a next gen entry already.

My theory is that competition+slow development process is diluting the GT brand in the mind of consumers. In the time of GT3... GT was HUGE. IT has fallen quite alot from grace. That is not normal. Something happened.

Perhaps online happened. I do recall many people were happy playing GT5 online instead of going over to GT6. There was as much time between GT3 A-spec and GT4 as between GT5 and GT6, both 3 years apart. GT5 however got a lot of support and was a huge game already. Sure GT6 added 200 more premium cars and as many new tracks as in the release version of Forza 5, yet with so much content already and a big active online community in GT5, why upgrade.

As for the more casuals players, releasing GT6 in December after the ps4 release was a bad idea. There wasn't much hype around it, all focus was on ps4. Plus there was confusion whether it would also release on ps4 or not, or whether a ps4 GT version would be coming soon.

Then there's the overall decline in interest in the racing genre. Shooters have taken over, racers simply don't sell very well anymore in general. Even the everlasting NFS series seems to have thrown in the towel.

Snoy's marketing department has a big job ahead of them with GT Sport.



DonFerrari said:
Mr Puggsly said:

The Forza sim games could be annual. They would just sell less DLC and save that for the next year. Forza 6 has a ton of DLC. But having a Forza sim and Horizon biannual is a better strategy, less fatigue for fans and more improvments.

Youre right, Forza hasnt surpassed GT in a single release. But Forza has moved a lot more units since the release of GT6. Its just a different strategy and probably more profitable for MS.

I think Sony wants more frequent releases of GT as well but their studio cant seem to get it done. They had to even refund people for GT Sport.

I didn't said Forza sim is annual, what I said is since they have a forza per year (motorsport and horizon alternating) we could put the 300 people on 1 year window or 150 people on 2 year window (unless we hear the team got bigger) so it would have a similar budget to GT 100 team over 3 years (even though GT5 and GT7 will take more than the average 3 years on the series).

So your comparison is comparing GT6 alone against 3 forza to make it more pumped? Ok I guess, but if you want to say 3 games costed the same as one I would have to strongly disagree.

Sony is a lot more open with their studios on this point, very different from MS that want to push Halo, Gears and Forza on schedule no matter what. I would like to see MS allowing ND to drop Uncharted or TLOU, GoW, GT, etc if the team wanted to.

I know what you said, I was just pointing out the Forza sim games could be annual. I was pointing a sim one year and open world the other helps prevent fatigue.

It pointless to discuss staff, we don't know how many people actually work on these games. But I assume more people work on Forza for annual releases.

Its possible multiple Forza games have the same budget as a single GT game. Polyphony spends so much time making a single game that hits $20 after a year. The Forza games can generate more revenue having a new $60 every year with DLC.



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Mr Puggsly said:
DonFerrari said:

I didn't said Forza sim is annual, what I said is since they have a forza per year (motorsport and horizon alternating) we could put the 300 people on 1 year window or 150 people on 2 year window (unless we hear the team got bigger) so it would have a similar budget to GT 100 team over 3 years (even though GT5 and GT7 will take more than the average 3 years on the series).

So your comparison is comparing GT6 alone against 3 forza to make it more pumped? Ok I guess, but if you want to say 3 games costed the same as one I would have to strongly disagree.

Sony is a lot more open with their studios on this point, very different from MS that want to push Halo, Gears and Forza on schedule no matter what. I would like to see MS allowing ND to drop Uncharted or TLOU, GoW, GT, etc if the team wanted to.

I know what you said, I was just pointing out the Forza sim games could be annual. I was pointing a sim one year and open world the other helps prevent fatigue.

It pointless to discuss staff, we don't know how many people actually work on these games. But I assume more people work on Forza for annual releases.

Its possible multiple Forza games have the same budget as a single GT game. Polyphony spends so much time making a single game that hits $20 after a year. The Forza games can generate more revenue having a new $60 every year with DLC.

At the time of FM 4 or 5 they said they had a 300 people team, while on GT 5 and 6 PD said their team were 100 people, with increased staff on final stages. But considering similar scope they shouldn't have a too different budget.

You may say the game hit 20 after a year, yet GT5 sold likely 8M on first year and GT6 3M. And seeing Forza hype and all in Xbox I'm hardly pressed to believe it have a bigger revenue, much less a bigger profit with the 2 games alternating strategy. But I do agree that is the best they can get.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CosmicSex said:
People like cars... a lot.

People like a game with good gameplay and a lot of content.



DonFerrari said:
Mr Puggsly said:

I know what you said, I was just pointing out the Forza sim games could be annual. I was pointing a sim one year and open world the other helps prevent fatigue.

It pointless to discuss staff, we don't know how many people actually work on these games. But I assume more people work on Forza for annual releases.

Its possible multiple Forza games have the same budget as a single GT game. Polyphony spends so much time making a single game that hits $20 after a year. The Forza games can generate more revenue having a new $60 every year with DLC.

At the time of FM 4 or 5 they said they had a 300 people team, while on GT 5 and 6 PD said their team were 100 people, with increased staff on final stages. But considering similar scope they shouldn't have a too different budget.

You may say the game hit 20 after a year, yet GT5 sold likely 8M on first year and GT6 3M. And seeing Forza hype and all in Xbox I'm hardly pressed to believe it have a bigger revenue, much less a bigger profit with the 2 games alternating strategy. But I do agree that is the best they can get.

I'm certain Forza has generated more revenue than GT since 2013. Because Forza has had a new release every year that sold over a million a year with DLC. Profit though, who knows.



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