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DonFerrari said:
Mr Puggsly said:

I know what you said, I was just pointing out the Forza sim games could be annual. I was pointing a sim one year and open world the other helps prevent fatigue.

It pointless to discuss staff, we don't know how many people actually work on these games. But I assume more people work on Forza for annual releases.

Its possible multiple Forza games have the same budget as a single GT game. Polyphony spends so much time making a single game that hits $20 after a year. The Forza games can generate more revenue having a new $60 every year with DLC.

At the time of FM 4 or 5 they said they had a 300 people team, while on GT 5 and 6 PD said their team were 100 people, with increased staff on final stages. But considering similar scope they shouldn't have a too different budget.

You may say the game hit 20 after a year, yet GT5 sold likely 8M on first year and GT6 3M. And seeing Forza hype and all in Xbox I'm hardly pressed to believe it have a bigger revenue, much less a bigger profit with the 2 games alternating strategy. But I do agree that is the best they can get.

I'm certain Forza has generated more revenue than GT since 2013. Because Forza has had a new release every year that sold over a million a year with DLC. Profit though, who knows.



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