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DonFerrari said:
Mr Puggsly said:

The Forza sim games could be annual. They would just sell less DLC and save that for the next year. Forza 6 has a ton of DLC. But having a Forza sim and Horizon biannual is a better strategy, less fatigue for fans and more improvments.

Youre right, Forza hasnt surpassed GT in a single release. But Forza has moved a lot more units since the release of GT6. Its just a different strategy and probably more profitable for MS.

I think Sony wants more frequent releases of GT as well but their studio cant seem to get it done. They had to even refund people for GT Sport.

I didn't said Forza sim is annual, what I said is since they have a forza per year (motorsport and horizon alternating) we could put the 300 people on 1 year window or 150 people on 2 year window (unless we hear the team got bigger) so it would have a similar budget to GT 100 team over 3 years (even though GT5 and GT7 will take more than the average 3 years on the series).

So your comparison is comparing GT6 alone against 3 forza to make it more pumped? Ok I guess, but if you want to say 3 games costed the same as one I would have to strongly disagree.

Sony is a lot more open with their studios on this point, very different from MS that want to push Halo, Gears and Forza on schedule no matter what. I would like to see MS allowing ND to drop Uncharted or TLOU, GoW, GT, etc if the team wanted to.

I know what you said, I was just pointing out the Forza sim games could be annual. I was pointing a sim one year and open world the other helps prevent fatigue.

It pointless to discuss staff, we don't know how many people actually work on these games. But I assume more people work on Forza for annual releases.

Its possible multiple Forza games have the same budget as a single GT game. Polyphony spends so much time making a single game that hits $20 after a year. The Forza games can generate more revenue having a new $60 every year with DLC.



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