Mr Puggsly said:
I know what you said, I was just pointing out the Forza sim games could be annual. I was pointing a sim one year and open world the other helps prevent fatigue. It pointless to discuss staff, we don't know how many people actually work on these games. But I assume more people work on Forza for annual releases. Its possible multiple Forza games have the same budget as a single GT game. Polyphony spends so much time making a single game that hits $20 after a year. The Forza games can generate more revenue having a new $60 every year with DLC. |
At the time of FM 4 or 5 they said they had a 300 people team, while on GT 5 and 6 PD said their team were 100 people, with increased staff on final stages. But considering similar scope they shouldn't have a too different budget.
You may say the game hit 20 after a year, yet GT5 sold likely 8M on first year and GT6 3M. And seeing Forza hype and all in Xbox I'm hardly pressed to believe it have a bigger revenue, much less a bigger profit with the 2 games alternating strategy. But I do agree that is the best they can get.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."