DonFerrari said:
Mr Puggsly said:
I take the 100 vs 300 crew with a grain of salt. Wikipedia now says 101-300 employees for Turn 10. We don't actually know how many people are working on these games, budgets, etc. But I would assume Forza needs more employees for more frequent and very different releases.
I'm not saying GT is going to drop to Forza levels. But Forza moves a ton of units in its annual strategy. So if you're gonna boast no other sim racer sold 5 million units. I'm gonna point out Forza moved well over 6 million physical units (likely millions more with digital) because its annual strategy.
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No my "boasting" is that even though GT6 is the lowest selling mainline GT to date it still wasn't surpassed by a Forza in sales.
Both games are similar in scope, so it will be very hard to defend Forza is much cheaper to make considering they need a yearly output between Motorsport and Horizon.
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The Forza sim games could be annual. They would just sell less DLC and save that for the next year. Forza 6 has a ton of DLC. But having a Forza sim and Horizon biannual is a better strategy, less fatigue for fans and more improvments.
Youre right, Forza hasnt surpassed GT in a single release. But Forza has moved a lot more units since the release of GT6. Its just a different strategy and probably more profitable for MS.
I think Sony wants more frequent releases of GT as well but their studio cant seem to get it done. They had to even refund people for GT Sport.
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