Mr Puggsly said:
I take the 100 vs 300 crew with a grain of salt. Wikipedia now says 101-300 employees for Turn 10. We don't actually know how many people are working on these games, budgets, etc. But I would assume Forza needs more employees for more frequent and very different releases. I'm not saying GT is going to drop to Forza levels. But Forza moves a ton of units in its annual strategy. So if you're gonna boast no other sim racer sold 5 million units. I'm gonna point out Forza moved well over 6 million physical units (likely millions more with digital) because its annual strategy. |
No my "boasting" is that even though GT6 is the lowest selling mainline GT to date it still wasn't surpassed by a Forza in sales.
Both games are similar in scope, so it will be very hard to defend Forza is much cheaper to make considering they need a yearly output between Motorsport and Horizon.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."