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DonFerrari said:
Mr Puggsly said:

I take the 100 vs 300 crew with a grain of salt. Wikipedia now says 101-300 employees for Turn 10. We don't actually know how many people are working on these games, budgets, etc. But I would assume Forza needs more employees for more frequent and very different releases.

I'm not saying GT is going to drop to Forza levels. But Forza moves a ton of units in its annual strategy. So if you're gonna boast no other sim racer sold 5 million units. I'm gonna point out Forza moved well over 6 million physical units (likely millions more with digital) because its annual strategy.

No my "boasting" is that even though GT6 is the lowest selling mainline GT to date it still wasn't surpassed by a Forza in sales.

Both games are similar in scope, so it will be very hard to defend Forza is much cheaper to make considering they need a yearly output between Motorsport and Horizon.

The Forza sim games could be annual. They would just sell less DLC and save that for the next year. Forza 6 has a ton of DLC. But having a Forza sim and Horizon biannual is a better strategy, less fatigue for fans and more improvments.

Youre right, Forza hasnt surpassed GT in a single release. But Forza has moved a lot more units since the release of GT6. Its just a different strategy and probably more profitable for MS.

I think Sony wants more frequent releases of GT as well but their studio cant seem to get it done. They had to even refund people for GT Sport.



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