My only complaint about cinematic games is if they have player involvement to allow for consequence or fail state. Showing me button prompts that have the same results whether I do them successfully or not annoys me.

My only complaint about cinematic games is if they have player involvement to allow for consequence or fail state. Showing me button prompts that have the same results whether I do them successfully or not annoys me.

Here is mine
gameplay=story=graphics=sound & music
Everything is really important, but it really depends on the type of games
Veknoid_Outcast said:
Fair enough. I like mixing it up too. After a game taxing game like Dark Souls I need a lighter puzzle or platform game. But I always want to feel involved in the process. In some cinematic story-focused games, there's a lot of watching and not a lot of player input, the latter being, for me, the heart and soul of video gaming. |
I think as long as devs are honest about it it is fine. It's one thing to talk about a game as a TPS and then pull the rug out and make it a low input cinema experience. It's another to say from the start that the game will be heavily story focused and have black bars on the top and bottom and all that stuff like the Order did and then everyone freaks out like it was a surprise.
they suck and I do not care even slightly about story.
story is just a bonus just tell me who the bad guy is and let me go kick his ass.
i hate cut scenes
Gameplay > Art Style/Graphics > Sound >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Story
I rarely do this but I feel Jim Sterling is 100% correct. No such thing as "cinematic" in games. BS pretentious term invented to hide behind shortcomings.
| toot1231 said: they suck and I do not care even slightly about story. story is just a bonus just tell me who the bad guy is and let me go kick his ass. i hate cut scenes Gameplay > Art Style/Graphics > Sound >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Story |
I wholeheartedly disagree and we'll leave it at that.
"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."
- Max Payne 3
| SegataSanshiro said: I rarely do this but I feel Jim Sterling is 100% correct. No such thing as "cinematic" in games. BS pretentious term invented to hide behind shortcomings. |
Again, agree to disagree.
"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."
- Max Payne 3
I love video games with a lot of story, so I don;t mind them one bit. Final Fantasy X, Heavy Rain, Metal Gear Solid 2 and Silent Hill 2 all have a heavy emphasis on story and I love them all dearly.
I've been gaming since the NES. Maybe even earlier but that's when I actually knew what I was doing. I always gravitated towards games with cinematics like Ninja Gaiden or Astyanax (wtf? My spell check didn't explode?). I was always a fan of the "cinematic experience" as well as traditional reflex gaming.
I love games like Heavy Rain, Until Dawn, or the Telltale games. I was always fascinated by the progression of lifelike animation, emotions, and such. When games actually blend great cutscenes, set pieces, and gameplay, I jizz my pants. For some, a "cinematic experience" is a dirty word like "gimmick" or something. For me, it's a selling point.
We have the Metal gear franchise to thank for the rise of cinematic games.
We have the metal gear franchise to thank for its demise too.
I dont get whats bad about them tho, they are just a type of game. If people want a more curated gaming experience there are tons of games that do that too.
But MGS tho......