Veknoid_Outcast said:
Fair enough. I like mixing it up too. After a game taxing game like Dark Souls I need a lighter puzzle or platform game. But I always want to feel involved in the process. In some cinematic story-focused games, there's a lot of watching and not a lot of player input, the latter being, for me, the heart and soul of video gaming. |
I think as long as devs are honest about it it is fine. It's one thing to talk about a game as a TPS and then pull the rug out and make it a low input cinema experience. It's another to say from the start that the game will be heavily story focused and have black bars on the top and bottom and all that stuff like the Order did and then everyone freaks out like it was a surprise.