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Veknoid_Outcast said:
platformmaster918 said:

not every game needs to be demanding to the player though.  Sometimes I just wanna relax and enjoy a game while not dying 50 times or replaying the same section.  I want something more than a movie but less than a Super Meat Boy.  I enjoy cinema and I enjoy games.  Variety is the spice of life and even though I platinumed demon's Souls I have no desire to play it again ever while Heavy Rain I enjoy once a year usually.

Fair enough. I like mixing it up too. After a game taxing game like Dark Souls I need a lighter puzzle or platform game.

But I always want to feel involved in the process. In some cinematic story-focused games, there's a lot of watching and not a lot of player input, the latter being, for me, the heart and soul of video gaming.

I think as long as devs are honest about it it is fine.  It's one thing to talk about a game as a TPS and then pull the rug out and make it a low input cinema experience.  It's another to say from the start that the game will be heavily story focused and have black bars on the top and bottom and all that stuff like the Order did and then everyone freaks out like it was a surprise.




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