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Forums - Gaming Discussion - would a portable (NX) GTAV be huge?

Pinkie_pie said:
GOWTLOZ said:

Wii mote would have been difficult to program an open world game that does so many things, so I think it was the controller that was the reason they did not do it. If NX has buttons GTA V would work well with it and with enough power like having a Tegra X1 it would be able to handle GTA V very easily.

T2 didnt release gta on the wii or any other nintendo systems simply because they dont think sales would be good enough. Do you seriously think gta would sell tens of millions on the nx?

That is the problem, isn't it? The brand alone can guarantee a couple of millions sold, but T2 isn't satisfied until it gets five or six million copies per system.



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GTA on any system would be huge.



jason1637 said:
GTA on any system would be huge.

Then why they never released any gta on nintendo systems ?  



Pinkie_pie said:
jason1637 said:
GTA on any system would be huge.

Then why they never released any gta on nintendo systems ?  

They released two:

-GTA Advance (GBA). Nobody remembers this one, at all.

-GTA Chinatown Wars (DS). This one actually sold well, but T2 wanted a lot more out of this, so they consider it a flop.



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Why not!!!!
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If it launched on NX it would certainly have the potential to sell a few million. Its the perfect game for maturing Nintendo fans.



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No.

GTA is more something you play at home on the console/pc, than something youd want to play while you had 20-30m ride on the train.

Nintendo fans that also play gta,... probably a small number. Would likely be a flop to port it, plus its a old game by now.



Pinkie_pie said:
jason1637 said:
GTA on any system would be huge.

Then why they never released any gta on nintendo systems ?  

The early GTAs were released on the game boy and Chinatown for the DS.



GOWTLOZ said:
Darwinianevolution said:
No, because the GTA userbase preffer longer sessions, as supossed as the shorter playtimes of handhelds. And in Japan, when handhelds are the biggest dedicated consoles, GTA is not really big at all, so that's something. Plus, T2 doesn't care about Nintendo in the slightless, so the question is kinda moot.

GTA: Liberty City Stories PSP - 7.72m

GTA: Vice City Stories PSP - 5.02m

GTA userbase plays GTA games wherever they are, and GTA Liberty City Stories is the best selling PSP game, so it has a huge handheld audience that hasn't been served sine 2009.

 

Also, Japan sales for GTA V:

PS3 - 0.97m

PS4 - 0.32m

360 - 0.06m

Total - 1.35m

Its one of the best selling home console gamesof this decade in Japan and would do even better on a handheld.

You call those Japan numbers best selling? LOL



Pinkie_pie said:
GOWTLOZ said:

Wii mote would have been difficult to program an open world game that does so many things, so I think it was the controller that was the reason they did not do it. If NX has buttons GTA V would work well with it and with enough power like having a Tegra X1 it would be able to handle GTA V very easily.

T2 didnt release gta on the wii or any other nintendo systems simply because they dont think sales would be good enough. Do you seriously think gta would sell tens of millions on the nx?

 

GOWTLOZ said:
Darwinianevolution said:

http://gamrconnect.vgchartz.com/thread.php?id=213831&page=1

Some time ago I tried to analyze the sales of GTA in Japan. Even if it's doing better now than in the past, I don't think it's going to improve enough to make T2 develop a NX port of any GTA. They didn't do it with the Wii and Vice City/San Andreas, a console with 100m users, and home to dozens of PS2 ports already. Why would they do it now?

Wii mote would have been difficult to program an open world game that does so many things, so I think it was the controller that was the reason they did not do it. If NX has buttons GTA V would work well with it and with enough power like having a Tegra X1 it would be able to handle GTA V very easily.

Controller mapping even for a wii mote would be painfully easy relative to actually trying to get a game like gtaV to run on the wii, and I'm more inclined to believe that would be a bigger barrier than something trivial like an input device. Take Two didn't release it on the Wii probably because it wasn't technically feasible without massive downgrades across the open world. Which is where quality control comes in.

Whether or not that's true, I still can't imagine a handheld gta being a big deal for Nintendo unless there was something incredibly novel or unique about it.