He is not talking about power, jesus, seems like some people is unable to think in anymore than power when talking about consoles, is just sad.
Yeah pretty much this for me really overall here, if someone thinks that the SNES had zero good games on it because it was running a 2.79mhz CPU in it or the PSone wasn't capable of a good game with its 33Mhz chip.
Heck even if you look at the less beefy 3DS compared to the Playstation 2's hardware the 3DS runs circles around it in terms of raw power and memory capacity.
Point I'm trying to make is all those systems were perfectly capable of creating fantastic games if it's a case of you need to have the absolute max CPU/GPU to consider a machine worthy of gaming... then only the PC can ever really qualify as a games machine. (I'm not saying this is the case because I'll happily play games on the original DS still whenever I'm in the loo! but still just pointing out the weakness in the "it needs powah for me to consider it a gaemz machine" logic)
Saying that the 3DS is equivalent or better than the PS2 in term of hardware says a lot about the lack of ambition of the 3DS games. In term of ambition, GoW3, GT, MGS3, SotC etc. are a magnitude above anything what we saw on 3DS, by far.
Also, the SNES had excellent games... for a 16 bits. And I don't mean all of sudden the excellent games became crappy, I mean that these games are excellent in genres and within constraints and expectations of this area. And we moved on from that, to new genres, bigger scale, and a lot of people (including me) fail to be excited by a new game they could have played 20 years ago. You could do excellent games, but you can't do any of the excellent game we have in the current generation.
On the contrary, so far I can't see any game on the PC that seems impossible to do on the PS4/XOne. Lower resolution and slightly lower settings, less AA, and the game can still be modern, ambitious, beautiful, with the same gameplay. Current consoles are thousand times more powerful than the SNES, while the most powerful PC are only 10 times more powerful than a PS4. And that's not such a big difference considering the diminishing return, the resolution difference, and the better optimization on consoles. So that's why you can think you need a lot better than the 3DS, but still does not need the best hardware at any given time.
Yeah pretty much this for me really overall here, if someone thinks that the SNES had zero good games on it because it was running a 2.79mhz CPU in it or the PSone wasn't capable of a good game with its 33Mhz chip.
Heck even if you look at the less beefy 3DS compared to the Playstation 2's hardware the 3DS runs circles around it in terms of raw power and memory capacity.
Point I'm trying to make is all those systems were perfectly capable of creating fantastic games if it's a case of you need to have the absolute max CPU/GPU to consider a machine worthy of gaming... then only the PC can ever really qualify as a games machine. (I'm not saying this is the case because I'll happily play games on the original DS still whenever I'm in the loo! but still just pointing out the weakness in the "it needs powah for me to consider it a gaemz machine" logic)
Saying that the 3DS is equivalent or better than the PS2 in term of hardware says a lot about the lack of ambition of the 3DS games. In term of ambition, GoW3, GT, MGS3, SotC etc. are a magnitude above anything what we saw on 3DS, by far.
That's kind of dumb to say when Metal Gear 3 is on the 3DS and games like Resident Evil Revelation, Kid Icarus Uprising, Street Fighter IV, Kingdom Hearts and Luigi's Mansion 2 look better than nearly every Ps2 game. Look deeper.
Saying that the 3DS is equivalent or better than the PS2 in term of hardware says a lot about the lack of ambition of the 3DS games. In term of ambition, GoW3, GT, MGS3, SotC etc. are a magnitude above anything what we saw on 3DS, by far.
That's kind of dumb to say when Metal Gear 3 is on the 3DS and games like Resident Evil Revelation, Kid Icarus Uprising, Street Fighter IV, Kingdom Hearts and Luigi's Mansion 2 look better than nearly every Ps2 game. Look deeper.
I always hate that when someone cut 2 third of an answer and focus on a little mistake to reply only to that.
My point still stand, and is covered in the 2nd part you cut, about being not impressed by games you could already play 20 (here 10) years before. What is the ambition of just adapting MGS 3 10 years later compared to actually making this game from scratch and defining the genre on the PS2 ?
Because of "graphic whoring". It's not like 3DS is not the best sold system of this gen and has the by far biggest and greatest game lineup among all, with gazillions of AAA exclusives. And because it's Nintendo, since Casuals/mainstreamers/graphic whores hate Nintendo. As for me, every gens' best console is for that exact obvious reason always the current Nintendo handheld. Unlimited quality gaming.
Watching the events of the cosmos unfold in tears and solitude
That's kind of dumb to say when Metal Gear 3 is on the 3DS and games like Resident Evil Revelation, Kid Icarus Uprising, Street Fighter IV, Kingdom Hearts and Luigi's Mansion 2 look better than nearly every Ps2 game. Look deeper.
I always hate that when someone cut 2 third of an answer and focus on a little mistake to reply only to that.
My point still stand, and is covered in the 2nd part you cut, about being not impressed by games you could already play 20 (here 10) years before. What is the ambition of just adapting MGS 3 10 years later compared to actually making this game from scratch and defining the genre on the PS2 ?
I don't think there is a real issue with a person questioning that portion of your argument considering it undermines the whole thing? Surely you could understand someone pointing out the fact that you start off with, "well it doesn't have games on the scale of X" when it does have an enhanced port of MGS3 with a lot of added features over the PS2 version of the game, the Vita even has a HD collection which has 2 and 3 together on a single Vita card.
You see this is the issue I think a lot of the handheld fans have throughout this whole thread and this whole argument in general is that people look at the 3ds/vita... in so far as they just look at it and think.... naw... that's shite, but for those people who've actually picked it up and been sat up in bed at 2 in the morning battling a giant fucking monster trying to tear a ship apart in Resident Evil revelations or sneaking under cover in MGS... while sneaking under their covers just wishes that the other camp would actually pick up the console and have a play of it, or at the very least... not put it down as though they ever actually did.
As for the age of the port making it less important the 3DS port of Super Street Fighter IV came out just 10 months after the game appeared on the PS/360, it would have been out earlier.... but the 3DS, and porting titles is good for everyone in ways, PC/Xbox/Playstation/WiiU fans later got to enjoy things like Revelations a few years after it had been on the 3DS with a nice port of the game going to all systems, I really doubt it effected how that game felt to play for those enjoying it for the first time on those systems that the game was 2 year old at the time, it was still a perfect great game.
That revelations fight... sadly recorded from screen here and I didn't hear the audio so it could be a screaming child playing it, I'm sorry in advance! but yeah look at the size of that and the graphics being thrown out by it and think about its ambition levels (do keep in mind that recorded footage like that doesn't entirely do it justice... but you can still just make out the scale of the fight)
If it was new experiences that you were just after on the handheld scene btw, have you not looked into the Monster Hunter franchise at all? now exclusively on the 3ds with a new game in the series launching just this last month in Monster Hunter Generations which features new monsters and areas as well as a ton of content and worlds from Wii/Wii-U games in the series, those games excel on the handheld because everyone has their own screen to battle with and also you have the second screen to micromanage your weapons and bags while in the middle of a fight with a giant dragon.
I do understand what you mean Norris with Tech moving along and gamers should too... but do keep in mind that there is a lot of older players around now who are really happy to see some of the "retro" type games coming out things like Towerfall Ascension which bring us back to our 1980s arcade glory so we hold those experiences in higher regard at times than a machine flexing its teraflops and showing you just how many billion polygons it can juggle while hopping on one leg :)
As for no PC game which wouldn't work on consoles I think you're right in some ways in terms of the core experience but even things like Minecraft (robbing from their wiki)
- For the Xbox 360, PlayStation 3, the PlayStation Vita and Wii U, the world size is limited to 864×864 blocks. Because the outer-most block is unusable on each side of the map, it is effectively 862×862 blocks that can be used. The worlds on the Xbox One and PlayStation 4 can be up to 5120x5120
So while the PS4 version is a factor of 6 times bigger in terms of the game world, it still is no where near the scale of worlds you can create on the PC.
Another type of game which suffers badly from the controls and memory available to consoles are MMOs which have never really made the transition from PC to Console and survived, maybe Star Trek Online might change their faiths later this year but I think the PC offers more for those games in terms of just having that many keys available to hotkey to different abilitys or even for communication on the fly with the keyboard. (I know voice coms are handy but when it comes to MMO boss fights you wouldn't want 30 people just shouting about over each other in place of things like raid warnings for everyone flashing on screen in big text)
I'm not trying to bash consoles here, I'm just stating that there is no one platform which is the go to guy for the "best" experience that if you want to enjoy all that gaming has to offer you need to move from Couch to PC chair to the porcelain Throne and enjoy gaming on each of those platforms :)
Considering that Nintendo has at least 5 or 6 franchises that sell more than the vast majority of other AAA titles out there on the 3DS alone, this statement is less than correct IMO. Big stuff? What does that mean? No CoD? It has Pokemon. No Halo? It has Mario. No Gran Turismo? It has Mario Kart...
Mostly the 'games of the moment', which are usually third party AAA games. I'm not talking about sales, which Nintendo handhelds have a lot (the DS pulled basically a PS2), but that handhelds are excluded from the part of gaming moving foward with hardware limitations, I'm talking about gaming appeal and relevancy. They simply don't get the games people are always talking about, they do get games that sell a ton, but not the games people are talking about, the 'new, big stuff', thus like the Wii U for example, it means they are usually excluded from being platforms with the appeal of modern gaming.
I do understand what you are saying and I agree with most of it. Games like Call of Duty, FIFA or Battlefront dont end up on handhelds or if they do, they appear in a limited form. But they do move forward in their own paralel way. Also they are often far better of becoming cult classics than most console games, which pretty much die off after every itteration. People still talk about NSMB but nobody is talking about CoD: WaW anymore.
What I really dont get is the bolded part. If any platform has to move forward with hardware limitations, than the handhelds are the perfect examples. They where always "retarded" hardware wise and developers had to do their best to get and keep gamers attention simply by expanding as much as they could gameplay wise often using gimmicks that the manufacturers added to the system itself.
Again, I would like to point out that I mostly get your point, I just think that handhelds are underrated when it comes to the world of gaming.
I always hate that when someone cut 2 third of an answer and focus on a little mistake to reply only to that.
My point still stand, and is covered in the 2nd part you cut, about being not impressed by games you could already play 20 (here 10) years before. What is the ambition of just adapting MGS 3 10 years later compared to actually making this game from scratch and defining the genre on the PS2 ?
- For the Xbox 360, PlayStation 3, the PlayStation Vita and Wii U, the world size is limited to 864×864 blocks. Because the outer-most block is unusable on each side of the map, it is effectively 862×862 blocks that can be used. The worlds on the Xbox One and PlayStation 4 can be up to 5120x5120
So while the PS4 version is a factor of 6 times bigger in terms of the game world, it still is no where near the scale of worlds you can create on the PC.
It's not 6 times, it's 36 times. Basic maths. And the only reason why there is a limitation on the PS4 is the save limitation (by design), not the hardware difference.
Sure, you could even make a point somewhere else if we allowed ourself to discuss and develop, but no... I will just cut to that, and end the discussion here, on your mistake, a dumb math mistake.