By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ganoncrotch said:
Norris2k said:

I always hate that when someone cut 2 third of an answer and focus on a little mistake to reply only to that.

My point still stand, and is covered in the 2nd part you cut, about being not impressed by games you could already play 20 (here 10) years before. What is the ambition of just adapting MGS 3 10 years later compared to actually making this game from scratch and defining the genre on the PS2  ?

 - For the Xbox 360, PlayStation 3, the PlayStation Vita and Wii U, the world size is limited to 864×864 blocks. Because the outer-most block is unusable on each side of the map, it is effectively 862×862 blocks that can be used. The worlds on the Xbox One and PlayStation 4 can be up to 5120x5120

So while the PS4 version is a factor of 6 times bigger in terms of the game world, it still is no where near the scale of worlds you can create on the PC.

It's not 6 times, it's 36 times. Basic maths. And the only reason why there is a limitation on the PS4 is the save limitation (by design), not the hardware difference.

Sure, you could even make a point somewhere else if we allowed ourself to discuss and develop, but no... I will just cut to that, and end the discussion here, on your mistake, a dumb math mistake.