Dulfite said: I personally voted 10 million plus. How many downloads were there in Japan before it launched the rest of the world? |
It's not out yet in Japan.
Need something off Play-Asia? http://www.play-asia.com/
How many download will it receive in first month globally? | |||
1 million | 2 | 2.70% | |
2 million | 1 | 1.35% | |
3 million | 0 | 0% | |
4 million | 3 | 4.05% | |
5 million | 6 | 8.11% | |
6 million | 7 | 9.46% | |
7 million | 1 | 1.35% | |
8 million | 2 | 2.70% | |
9 million | 0 | 0% | |
10 million plus | 52 | 70.27% | |
Total: | 74 |
Dulfite said: I personally voted 10 million plus. How many downloads were there in Japan before it launched the rest of the world? |
It's not out yet in Japan.
Need something off Play-Asia? http://www.play-asia.com/
Dulfite said:
Miitomo was pointless and boring. This game is actually fun. I already wander around all over the place because of my fitbit and my lost weight (losing more), so this just adds to my enjoyment of physically being active. |
ktay95 said:
It won't be Miitomo bad, that had no catch. It was answer questions and... that was basically it. I don't expect to see it dominate charts though because of the way it's played. Most people won't want to leave the app running all the time while they walk around. It's a bit of a hassle compared to more popular mobile games. Will definitely have a strong core following though. |
Indeed, this should do better than Miitomo, and seeing that they are still supporting Miitomo, it's likely that Pokemon Go should get a lot of support, maybe even with other generations later on
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