That would imply the NX supports Wiimotes which can't be the case given the unified library concept. Using Wiimotes with a handheld just doesn't work.
That would imply the NX supports Wiimotes which can't be the case given the unified library concept. Using Wiimotes with a handheld just doesn't work.
I'd love to get that on Wii U, since I'm not going to buy the original one, unless I can find an excellent deal.
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It will happen eventually, like with all the other Zelda games
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Einsam_Delphin said: That would imply the NX supports Wiimotes which can't be the case given the unified library concept. Using Wiimotes with a handheld just doesn't work. |
Even motion controls are huge part of game, I am sure they can redone controls and cut out motion controls for remaster in favour of classic controlers, and most likly that will be the case.
LuckyTrouble said: If they redo the entire control scheme, I would consider picking the game up. As it stands, the control scheme was novel on the Wii, but it got really old, really fast doing the same repeated sword swing motions with the Wii remote. Overall the game had several major issues for me, but the annoying motion controls were top of the list. |
I'm not defending or butchering Skyward Swords controls here, but you can't use repeated swing motions as a valid argument. Every other game is just repeated button pressing when you think about it (you don't need to think very hard either)
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ktay95 said:
If it releases on WiiU that would be every 3D Zelda released in 1 generation. Man Nintendo really have milked Zelda this gen. |
Anouma said they went into this Zelda wanting to take the franchise in a different direction following some criticism of the linear nature of Skyward sword and the simultaneous success of Skyrim, and so they intentionally revisited the past games to give the team a sense of where the series has been. It already paid off with Link Between Worlds in my opinion.
Regardless, I rather hope they do rerelease skyward sword on the Nx as it's the one Zelda title I missed out on and I'd rather not have to use motion controls.
Johnw1104 said:
Anouma said they went into this Zelda wanting to take the franchise in a different direction following some criticism of the linear nature of Skyward sword and the simultaneous success of Skyrim, and so they intentionally revisited the past games to give the team a sense of where the series has been. It already paid off with Link Between Worlds in my opinion. Regardless, I rather hope they do rerelease skyward sword on the Nx as it's the one Zelda title I missed out on and I'd rather not have to use motion controls. |
I am 100% positive that SS HD want be Wii U title at all, most likle will 2018. NX title.
Miyamotoo said:
Even motion controls are huge part of game, I am sure they can redone controls and cut out motion controls for remaster in favour of classic controlers, and most likly that will be the case. |
That would solve some problems for sure, though motion controls aren't just tacked on here, they're essential to the game's dumbed down battle system where you just stand there waiting for the opponent to awkwardly reveal a weak point in their defense. Well I guess you could use the right stick to swing your sword and the direction you tilt on the stick is the direction your sword swing follows, but meh, I still wouldn't give this game a second chance even if motion controls were entirely optional/removed. That's how much I disliked it even beyond the motion!
Paatar said:
I'm not defending or butchering Skyward Swords controls here, but you can't use repeated swing motions as a valid argument. Every other game is just repeated button pressing when you think about it (you don't need to think very hard either) |
You can since swinging motions and pressing a button are quite different, namely the former being far more tiresome and preventing you from relaxing while playing.
Einsam_Delphin said:
That would solve some problems for sure, though motion controls aren't just tacked on here, they're essential to the game's dumbed down battle system where you just stand there waiting for the opponent to awkwardly reveal a weak point in their defense. Well I guess you could use the right stick to swing your sword and the direction you tilt on the stick is the direction your sword swing follows, but meh, I still wouldn't give this game a second chance even if motion controls were entirely optional/removed. That's how much I disliked it even beyond the motion!
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I enjoyed game very much (more than I enyojed Twilight Princes) regardless motion controls, motion controls are ok for me, great in some parts little annoying in some other parts, definitely wouldn't change so much experience to me.