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Forums - Nintendo - Reggie Defends Motion Controls in Youtube Video

oniyide said:
Where are motion controls now? exactly, im seeing a lot of "the controls are good if they were implemented right" That was the problem alot of them were NOT implemented right. Hell IMHO the wiimote itself wasnt implemented right.

VR. Splatoon. Breath of the Wild. To name just a few.

Argumentum ad populum is a poor judge of quality.



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I loved the motion controls in Zelda Skyward Sword, especially during combat and when throwing/rolling bombs. It's a shame that so many people hate them.



midrange said:

The winner of this debate all draws upon what we define as traditional. Since we have different ideas on the concept, there won't be a clear cut winner. Therefore we should agree to disagree

 

Nah, your idea is just wrong if you believe how something functions doesn't define what it is like it does literally everything else.

 

curl-6 said:

Wind Waker HD, Twilight Princess HD, Breath of the Wild, Mario 3D World, and Tropical Freeze all feature motion controls.

 

Not forced or tacked on and you know that, they're optional and mostly only an option for what they're actually good at being aiming.



Wii Sports resort, motion controls done right.



curl-6 said:
oniyide said:
Where are motion controls now? exactly, im seeing a lot of "the controls are good if they were implemented right" That was the problem alot of them were NOT implemented right. Hell IMHO the wiimote itself wasnt implemented right.

VR. Splatoon. Breath of the Wild. To name just a few.

Argumentum ad populum is a poor judge of quality.

They've seriously scaled back, or perhaps all but dropped, motion controls for the NX version of Zelda, and there will be no second screen antics either according to Aonuma.

Motion controls never had a serious impact on traditional gaming, PS Move and Kinect were fads and no one has cared about the Wii-mote for ages, as for the Gamepad; it is possibly the most universally hated main controller ever released for a mainstream system and it's horribly under-utilized, even by Nintendo themselves.

Motion controls are not a factor in modern gaming, not at all, so the question is perfectly valid. Heck, MS removed Kinect like I said they would from the start, due to the serious lack of interest and incentive both for consumers and developers alike.



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Motion controls for casual games and regular controls for core games. There... I just settled everything.



Mummelmann said:

They've seriously scaled back, or perhaps all but dropped, motion controls for the NX version of Zelda, and there will be no second screen antics either according to Aonuma.

Motion controls never had a serious impact on traditional gaming, PS Move and Kinect were fads and no one has cared about the Wii-mote for ages, as for the Gamepad; it is possibly the most universally hated main controller ever released for a mainstream system and it's horribly under-utilized, even by Nintendo themselves.

Motion controls are not a factor in modern gaming, not at all, so the question is perfectly valid. Heck, MS removed Kinect like I said they would from the start, due to the serious lack of interest and incentive both for consumers and developers alike.

Again, that's ultimately argumentum ad populum, which is a fallacy. Popularity does not define the quality of something. If it did, Twilight and Fifty Shades of Grey would be classic literature.

 

Einsam_Delphin said:
curl-6 said:

Wind Waker HD, Twilight Princess HD, Breath of the Wild, Mario 3D World, and Tropical Freeze all feature motion controls.

Not forced or tacked on and you know that, they're optional and mostly only an option for what they're actually good at being aiming.

Between those games and also Splatoon, Pikmin 3, Mario Kart 8, Captain Toad, Yoshi's Woolly World, Starfox Zero, Fatal Frame, etc, motion controls are still used extensively on Wii U.



curl-6 said:
Mummelmann said:

They've seriously scaled back, or perhaps all but dropped, motion controls for the NX version of Zelda, and there will be no second screen antics either according to Aonuma.

Motion controls never had a serious impact on traditional gaming, PS Move and Kinect were fads and no one has cared about the Wii-mote for ages, as for the Gamepad; it is possibly the most universally hated main controller ever released for a mainstream system and it's horribly under-utilized, even by Nintendo themselves.

Motion controls are not a factor in modern gaming, not at all, so the question is perfectly valid. Heck, MS removed Kinect like I said they would from the start, due to the serious lack of interest and incentive both for consumers and developers alike.

Again, that's ultimately argumentum ad populum, which is a fallacy. Popularity does not define the quality of something. If it did, Twilight and Fifty Shades of Grey would be classic literature.

 

Einsam_Delphin said:

Not forced or tacked on and you know that, they're optional and mostly only an option for what they're actually good at being aiming.

Between those games and also Splatoon, Pikmin 3, Mario Kart 8, Captain Toad, Yoshi's Woolly World, Starfox Zero, Fatal Frame, etc, motion controls are still used extensively on Wii U.

Hello? I'm not talking about the quality of motion controls; I'm saying that motion controls are irrelevant in modern and traditonal gaming. See the difference?

The popular = quality argument is one I've battled in here since the dawn of time, no need to explain its use to me.

Arguing against a point never made is also futile, about as much as arguing that popularity indicates quality.



Mummelmann said:

Hello? I'm not talking about the quality of motion controls; I'm saying that motion controls are irrelevant in modern and traditonal gaming. See the difference?

The popular = quality argument is one I've battled in here since the dawn of time, no need to explain its use to me.

Arguing against a point never made is also futile, about as much as arguing that popularity indicates quality.

Motion controls are still around. They're not as prevalent as they once were, but at points in gaming you could say the same for all kinds of games. Generally speaking, "traditional" gamers have a comfort zone the size of a matchbox that they would rather amputate their right arm than venture out of. No matter what new things are invented, some people will forever stick to what they're used to.



curl-6 said:
Mummelmann said:

Hello? I'm not talking about the quality of motion controls; I'm saying that motion controls are irrelevant in modern and traditonal gaming. See the difference?

The popular = quality argument is one I've battled in here since the dawn of time, no need to explain its use to me.

Arguing against a point never made is also futile, about as much as arguing that popularity indicates quality.

Motion controls are still around. They're not as prevalent as they once were, but at points in gaming you could say the same for all kinds of games. Generally speaking, "traditional" gamers have a comfort zone the size of a matchbox that they would rather amputate their right arm than venture out of. No matter what new things are invented, some people will forever stick to what they're used to.

That's true. When it comes to controllers, I prefer keyboard and mouse before all. I'm more worried about comfort zones regarding game design and gameplay mechanics, to be honest. I can choose a controller scheme if I so wish; but I can't choose how they make their games or how the audience responds to it.