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curl-6 said:
Mummelmann said:

They've seriously scaled back, or perhaps all but dropped, motion controls for the NX version of Zelda, and there will be no second screen antics either according to Aonuma.

Motion controls never had a serious impact on traditional gaming, PS Move and Kinect were fads and no one has cared about the Wii-mote for ages, as for the Gamepad; it is possibly the most universally hated main controller ever released for a mainstream system and it's horribly under-utilized, even by Nintendo themselves.

Motion controls are not a factor in modern gaming, not at all, so the question is perfectly valid. Heck, MS removed Kinect like I said they would from the start, due to the serious lack of interest and incentive both for consumers and developers alike.

Again, that's ultimately argumentum ad populum, which is a fallacy. Popularity does not define the quality of something. If it did, Twilight and Fifty Shades of Grey would be classic literature.

 

Einsam_Delphin said:

Not forced or tacked on and you know that, they're optional and mostly only an option for what they're actually good at being aiming.

Between those games and also Splatoon, Pikmin 3, Mario Kart 8, Captain Toad, Yoshi's Woolly World, Starfox Zero, Fatal Frame, etc, motion controls are still used extensively on Wii U.

Hello? I'm not talking about the quality of motion controls; I'm saying that motion controls are irrelevant in modern and traditonal gaming. See the difference?

The popular = quality argument is one I've battled in here since the dawn of time, no need to explain its use to me.

Arguing against a point never made is also futile, about as much as arguing that popularity indicates quality.