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Forums - Gaming - I don't get MS's plan, announcing this early, Scrap NEO? PS5 in 2018?

Mr Puggsly said:
DonFerrari said:

I agree with you that they shouldn't had expended that much on the manufacturing of the console... and that Cell being quite exquisite plus Bluray made things quite skyrocket for it.... I do like to be able to play bluray on it, but considering Netflix coming it ended up only helping win a format war at the expense of users and a lot of money. So I wouldn't say they were arrogant (besides the "get two jobs" thing).

Yep it's significant (even if officially it's 50) but considering the impact it got I wouldn't say it's really that impressive and that they are probably selling at break even, not at loss to win more market like you say you expect Scorpio to come. And as a let down at the moment Slim pre-ordering is only for the more expensive version on Amazon as far as I saw.

The Cell had great capabilities that obviously had little benefit in games. They should have opted for a cheaper and more common CPU like 360 and perhaps invest more in GPU. I dont think the Bluray drive impacted price as much as the processor. Bluray wasnt essential for 7th gen gaming though.

As release comes close the X1 S will probably offer pre orders for the $299 model.

Even if they are selling it at a break even price, its still competitively priced. Even cheaper than Wii U right now. But 360 was the the cheaper console for much of last gen as well.

Yep... at the release bluray players costed more than a PS3 to customer, so I think the drive itself contributed a lot to the price. There were breakdowns but I won't bother with them.

Yes it's competitively priced (but since it won't make they sell on par with PS4 it could be that it isn't competitive enough). And on X360 being cheaper (than PS3, because Wii was cheaper on MRP) is more because the console was cheaper to make, MS wasn't taking 200 loss per console at any time. So so far I haven't seem in X360, One, Slim and Scorpio MS willing to bleed to make the console sell more than the competitor, so I still don't have any idea where your confidence comes from. Sony being in the red accepted to bleed 200 per unit to accelerate adoption and even dominating the market they cut the price of PS4, MS have done a lot of reactive measures, but I didn't see they ready to bleed 200 per console to win the race.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:
Mr Puggsly said:

The Cell had great capabilities that obviously had little benefit in games. They should have opted for a cheaper and more common CPU like 360 and perhaps invest more in GPU. I dont think the Bluray drive impacted price as much as the processor. Bluray wasnt essential for 7th gen gaming though.

As release comes close the X1 S will probably offer pre orders for the $299 model.

Even if they are selling it at a break even price, its still competitively priced. Even cheaper than Wii U right now. But 360 was the the cheaper console for much of last gen as well.

Yep... at the release bluray players costed more than a PS3 to customer, so I think the drive itself contributed a lot to the price. There were breakdowns but I won't bother with them.

Yes it's competitively priced (but since it won't make they sell on par with PS4 it could be that it isn't competitive enough). And on X360 being cheaper (than PS3, because Wii was cheaper on MRP) is more because the console was cheaper to make, MS wasn't taking 200 loss per console at any time. So so far I haven't seem in X360, One, Slim and Scorpio MS willing to bleed to make the console sell more than the competitor, so I still don't have any idea where your confidence comes from. Sony being in the red accepted to bleed 200 per unit to accelerate adoption and even dominating the market they cut the price of PS4, MS have done a lot of reactive measures, but I didn't see they ready to bleed 200 per console to win the race.

The cost of a Bluray drive isnt the same as an expensive Bluray player. Those expensive players were being sold at a large profit for early adopters.

I believe PS3 was primarily bleeding on the cost of the Cell. I mean they were being used as cheap super computers.

In regard to pricing, I think MS is willing to be more competitive than Sony. I didnt claim they were willing to lose hundreds on every console sold 



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Mr Puggsly said:
DonFerrari said:

Yep... at the release bluray players costed more than a PS3 to customer, so I think the drive itself contributed a lot to the price. There were breakdowns but I won't bother with them.

Yes it's competitively priced (but since it won't make they sell on par with PS4 it could be that it isn't competitive enough). And on X360 being cheaper (than PS3, because Wii was cheaper on MRP) is more because the console was cheaper to make, MS wasn't taking 200 loss per console at any time. So so far I haven't seem in X360, One, Slim and Scorpio MS willing to bleed to make the console sell more than the competitor, so I still don't have any idea where your confidence comes from. Sony being in the red accepted to bleed 200 per unit to accelerate adoption and even dominating the market they cut the price of PS4, MS have done a lot of reactive measures, but I didn't see they ready to bleed 200 per console to win the race.

The cost of a Bluray drive isnt the same as an expensive Bluray player. Those expensive players were being sold at a large profit for early adopters.

I believe PS3 was primarily bleeding on the cost of the Cell. I mean they were being used as cheap super computers.

In regard to pricing, I think MS is willing to be more competitive than Sony. I didnt claim they were willing to lose hundreds on every console sold 

If they are willing to be MORE competitive than Sony, and Sony blead hundreds in each console how would MS be more competitive without bleading at least the same?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Mr Puggsly said:

The cost of a Bluray drive isnt the same as an expensive Bluray player. Those expensive players were being sold at a large profit for early adopters.

I believe PS3 was primarily bleeding on the cost of the Cell. I mean they were being used as cheap super computers.

In regard to pricing, I think MS is willing to be more competitive than Sony. I didnt claim they were willing to lose hundreds on every console sold 

If they are willing to be MORE competitive than Sony, and Sony blead hundreds in each console how would MS be more competitive without bleading at least the same?

I meant more competitive in pricing than PS4, not PS3.

Sony didn't plan on losing billions on PS3, they felt it was necessary to get it off the ground.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

 

Mr Puggsly said:
DonFerrari said:

If they are willing to be MORE competitive than Sony, and Sony blead hundreds in each console how would MS be more competitive without bleading at least the same?

I meant more competitive in pricing than PS4, not PS3.

Sony didn't plan on losing billions on PS3, they felt it was necessary to get it off the ground.

At the moment they are more competitive (but that could also be they have a cheaper console to make, we can't be sure, altough considering ESRAM and lower sales they probably are more expensive), but how safe can we be that it will keep on new gen?

Sony CEO have multiple times said their objective on PS4 HW wasn't profit but to have the best adoption rate they could (and they are achieving it so far), so I see Sony cutting price of Neo if necessary to compete with Scorpio, while I haven't seem nothing like that from MS, but have seem they saying they don't care if people preffer to buy on PC instead of buying a X1.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:

 

Mr Puggsly said:

I meant more competitive in pricing than PS4, not PS3.

Sony didn't plan on losing billions on PS3, they felt it was necessary to get it off the ground.

At the moment they are more competitive (but that could also be they have a cheaper console to make, we can't be sure, altough considering ESRAM and lower sales they probably are more expensive), but how safe can we be that it will keep on new gen?

Sony CEO have multiple times said their objective on PS4 HW wasn't profit but to have the best adoption rate they could (and they are achieving it so far), so I see Sony cutting price of Neo if necessary to compete with Scorpio, while I haven't seem nothing like that from MS, but have seem they saying they don't care if people preffer to buy on PC instead of buying a X1.

Yeah, I don't believe Sony's CEO. Profit is a huge concern and that's a big reason Playstation fans pay for online play now. Which is fine, Sony is a business.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
DonFerrari said:

At the moment they are more competitive (but that could also be they have a cheaper console to make, we can't be sure, altough considering ESRAM and lower sales they probably are more expensive), but how safe can we be that it will keep on new gen?

Sony CEO have multiple times said their objective on PS4 HW wasn't profit but to have the best adoption rate they could (and they are achieving it so far), so I see Sony cutting price of Neo if necessary to compete with Scorpio, while I haven't seem nothing like that from MS, but have seem they saying they don't care if people preffer to buy on PC instead of buying a X1.

Yeah, I don't believe Sony's CEO. Profit is a huge concern and that's a big reason Playstation fans pay for online play now. Which is fine, Sony is a business.

You may not thurst him. But he didn't say they don't want profiit on PS4 as a whole. He said about HW, and considering they took a pricecut while selling double of X1 I would say I'm more inclined to believe him than your supositions.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."