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Forums - Microsoft - Halo 5 sold 5 million in 3 months!

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Post Removed - Zekkyou



Azzanation said:

5m is exactly what I thought the game was sitting on months ago if we included digital sales. With Halo 5 coming to PC (Rumours) and the amazing MP support that 343 keep delivering on. Halo 5 will no doubt hit 7m+ in its life time. Halo 6 is a long way off still so there really isn't a reason Halo 5 will stop selling anytime soon. PC + X1 versions could exceed up to 10m as a good possibility, I wouldn’t put that past a good Halo game.

Just wanted to add. People seem to be taking these type of things way to seriously. There’s a lot of down playing in these type of threads. Regardless if you want to justify sales to a T. 5m are great numbers for any game. I know there are many in here wanting Halo to be unsuccessfully, I’m sure they were wishing that back in 2000. Halo is a great franchise and 5m and possibly end with a good 7m on X1 alone is quite an achievement since many gamers are boycotting the X1, due to hate and unknown reasons. I will say "Well done Halo 5 for putting the haters to rest, Keep up the good work. 5m are great numbers and I’ll be looking forward to playing Halo 6 in 1 to 2 years’ time."

Halo doesnt seem like a dead franchise now, does it.

The PC version will not sell much if they lock it behind Windows 10 Store.



Ka-pi96 said:
AsGryffynn said:

I seem to recall whenever a publisher released numbers, we said they were sales and rarely argued it was shipped. I am not saying they can't track it, but rarely have digital sales been tracked. I have very rarely heard of it and most of it comes from Steam games. I can't really think of any game for the Xbox One whose sales numbers have been announced that has had the digital sales included in them. Plus, digital games are always sold through, so there's no reason to include them with shipped numbers. You cannot ship digital stuff without selling it and as far as I know, they aren't that confused to merge the two together. 

This is not excluding digital sales to lower the number. The implication is the opposite. This is either the tip of the iceberg, or just the visible side of the moon. 

Again, publishers don't report 'shipped' sales, so they have no reason to exclude digital. They just report sales. We are the ones that use the 'shipped/sold' terms. Publishers reports are always shipped+digital and are referred to on their end simply as sales.

People are really thinking that those numbers  don't include Digital ?. So, in the  first PR of the year when Microsoft stated the number of Windows 10 downloaded and that every game of their Line-up sold more than 1 Million of units, why they don't released the numbers if they had 5+ Shipped/sold + Digital (some people are saying that it sold 7+ Millions by now).



Swordmasterman said:
Azzanation said:

5m is exactly what I thought the game was sitting on months ago if we included digital sales. With Halo 5 coming to PC (Rumours) and the amazing MP support that 343 keep delivering on. Halo 5 will no doubt hit 7m+ in its life time. Halo 6 is a long way off still so there really isn't a reason Halo 5 will stop selling anytime soon. PC + X1 versions could exceed up to 10m as a good possibility, I wouldn’t put that past a good Halo game.

Just wanted to add. People seem to be taking these type of things way to seriously. There’s a lot of down playing in these type of threads. Regardless if you want to justify sales to a T. 5m are great numbers for any game. I know there are many in here wanting Halo to be unsuccessfully, I’m sure they were wishing that back in 2000. Halo is a great franchise and 5m and possibly end with a good 7m on X1 alone is quite an achievement since many gamers are boycotting the X1, due to hate and unknown reasons. I will say "Well done Halo 5 for putting the haters to rest, Keep up the good work. 5m are great numbers and I’ll be looking forward to playing Halo 6 in 1 to 2 years’ time."

Halo doesnt seem like a dead franchise now, does it.

The PC version will not sell much if they lock it behind Windows 10 Store.

It will Halo is a big series and if its only on Windows Store it will sell well. 

If ti did sell 5ml in 3 months it should do 8ml lifetime.



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jason1637 said:
Swordmasterman said:

The PC version will not sell much if they lock it behind Windows 10 Store.

It will Halo is a big series and if its only on Windows Store it will sell well. 

If ti did sell 5ml in 3 months it should do 8ml lifetime.

There is a limit, the best selling Halo game sold something over 2 Million on PC wasn't ?, Windows Store lack in a lot of things and Gamers don't like the Idea to be forced to upgrade to Windows 10.



naruball said:
AsGryffynn said:

I seem to recall whenever a publisher released numbers, we said they were sales and rarely argued it was shipped. I am not saying they can't track it, but rarely have digital sales been tracked. I have very rarely heard of it and most of it comes from Steam games. I can't really think of any game for the Xbox One whose sales numbers have been announced that has had the digital sales included in them. Plus, digital games are always sold through, so there's no reason to include them with shipped numbers. You cannot ship digital stuff without selling it and as far as I know, they aren't that confused to merge the two together. 

 

 

That's not how it works, though. Developers always report digital plus shipped numbers for the very simple reason that that's how they make money. Whether or not retailers sell the copies that they ordered, doesn't matter. It only matters in terms of requesting more copies, thus making more money.

A copy shipped is a copy sold for the company that publishes the game.

If so, then how do we break this down? How do we know how many copies were actually sold through? 

Goatseye said:
Snoopy said:

It will hit more than 7 million life time.

If 343i manage to pull out Warzone Firefight flawlessly the sales will definitely pick up again.

It was ready to launch two months ago when they demoed it during a weekend... 

Ka-pi96 said:
AsGryffynn said:

I seem to recall whenever a publisher released numbers, we said they were sales and rarely argued it was shipped. I am not saying they can't track it, but rarely have digital sales been tracked. I have very rarely heard of it and most of it comes from Steam games. I can't really think of any game for the Xbox One whose sales numbers have been announced that has had the digital sales included in them. Plus, digital games are always sold through, so there's no reason to include them with shipped numbers. You cannot ship digital stuff without selling it and as far as I know, they aren't that confused to merge the two together. 

This is not excluding digital sales to lower the number. The implication is the opposite. This is either the tip of the iceberg, or just the visible side of the moon. 

Again, publishers don't report 'shipped' sales, so they have no reason to exclude digital. They just report sales. We are the ones that use the 'shipped/sold' terms. Publishers reports are always shipped+digital and are referred to on their end simply as sales.

I can only conclude one thing if we take this for granted: That Halo 5 did sell nearly half of it's numbers digitally as I claimed. It's the only explanation behind this and NPD numbers being the way they were. 

And if that is really the case, then the number is probably way beyond this now... 



AsGryffynn said:
naruball said:

That's not how it works, though. Developers always report digital plus shipped numbers for the very simple reason that that's how they make money. Whether or not retailers sell the copies that they ordered, doesn't matter. It only matters in terms of requesting more copies, thus making more money.

A copy shipped is a copy sold for the company that publishes the game.

If so, then how do we break this down? How do we know how many copies were actually sold through? 

Based on official numbers from Sony/MS/Ninty we can't. That's why for sold through numbers we have to rely on NPD/ Famitsu/Media Create and other trackers and even those cannot provide precise numbers, just good estimates.



AsGryffynn said:
naruball said:

That's not how it works, though. Developers always report digital plus shipped numbers for the very simple reason that that's how they make money. Whether or not retailers sell the copies that they ordered, doesn't matter. It only matters in terms of requesting more copies, thus making more money.

A copy shipped is a copy sold for the company that publishes the game.

If so, then how do we break this down? How do we know how many copies were actually sold through? 

Goatseye said:

If 343i manage to pull out Warzone Firefight flawlessly the sales will definitely pick up again.

It was ready to launch two months ago when they demoed it during a weekend... 

Ka-pi96 said:

Again, publishers don't report 'shipped' sales, so they have no reason to exclude digital. They just report sales. We are the ones that use the 'shipped/sold' terms. Publishers reports are always shipped+digital and are referred to on their end simply as sales.

I can only conclude one thing if we take this for granted: That Halo 5 did sell nearly half of it's numbers digitally as I claimed. It's the only explanation behind this and NPD numbers being the way they were. 

And if that is really the case, then the number is probably way beyond this now... 

This isn't the only explanation, Halo isn't more popular Out-side of the USA so  majority of the sales must be from USA, those 5 Millions can mean Shipped.

From the 440 Millions in the first week, The numbers of Microsoft's PR,  Can you explain this PR ? to achieve 440 Millions First week with a Legendary Edition costing 220US$ and a Bundle Costing 500US$,  they would need atleast 850.000+ Bundles, or 7.5 Millions of units sold (including some legendary editions), so those 440 Millions were Shipped numbers.



Actually, at least if we believe vgchartz Halo has become more popular in europe percentagewise. And that could be explained with european Xbox owners more being the core/fan audience than last gen.