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AsGryffynn said:
naruball said:

That's not how it works, though. Developers always report digital plus shipped numbers for the very simple reason that that's how they make money. Whether or not retailers sell the copies that they ordered, doesn't matter. It only matters in terms of requesting more copies, thus making more money.

A copy shipped is a copy sold for the company that publishes the game.

If so, then how do we break this down? How do we know how many copies were actually sold through? 

Goatseye said:

If 343i manage to pull out Warzone Firefight flawlessly the sales will definitely pick up again.

It was ready to launch two months ago when they demoed it during a weekend... 

Ka-pi96 said:

Again, publishers don't report 'shipped' sales, so they have no reason to exclude digital. They just report sales. We are the ones that use the 'shipped/sold' terms. Publishers reports are always shipped+digital and are referred to on their end simply as sales.

I can only conclude one thing if we take this for granted: That Halo 5 did sell nearly half of it's numbers digitally as I claimed. It's the only explanation behind this and NPD numbers being the way they were. 

And if that is really the case, then the number is probably way beyond this now... 

This isn't the only explanation, Halo isn't more popular Out-side of the USA so  majority of the sales must be from USA, those 5 Millions can mean Shipped.

From the 440 Millions in the first week, The numbers of Microsoft's PR,  Can you explain this PR ? to achieve 440 Millions First week with a Legendary Edition costing 220US$ and a Bundle Costing 500US$,  they would need atleast 850.000+ Bundles, or 7.5 Millions of units sold (including some legendary editions), so those 440 Millions were Shipped numbers.