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Forums - Gaming - PC master race! Are you impressed by Uncharted 4's graphics?

 

As a PC gamer. Uncharted 4 as one whole package...

has exceeded all games before it. 513 49.00%
 
I've seen better. 239 22.83%
 
Roughly the same as games I've played on PC. 93 8.88%
 
Indifference. I do not own a high end PC. 202 19.29%
 
Total:1,047
goopy20 said:

Fact is, as a total visual package, there isn't anything that beats UC4 on the PC.

On a purely technical level that just isn't true, though I suppose one's aesthetic priorities can vary, as we each value different things when it comes to what makes a game look good to us.

For those who place a premium on resolution and framerate, however, UC4 runs at either 1080p/30fps or 900/60fps. To most high end PC gamers, those specs haven't been impressive since about 2010.

On PC you can also crank up things like shadows, anisotropic filtering, anti-aliasing, etc to levels beyond what UC4 displays.



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goopy20 said:
Pemalite said:

To be fair. Quantum Break also gained increases in performance with a monitor with a higher refresh rate. :P

But that was due to Microsoft pushing it's Universal Windows Platform, not a fault of the PC itself.

I haven't ever lied are try to shy away from my preferential gaming platform, the PC. It's even in my Sig.

Star Citizen is not an MMO.

You should probably read up on it to truly understand it.

The levels aren't big. They are limited and built in such a way to guide you from point A to point B. Which works well for keeping the rendering load low.

Higher Resolutions also allow for smaller details to become more visible. Anti-Aliasing in Uncharted is also inferior to what the PC can do.

I think you got Uncharted 4 confused with Uncharted 2 and 3. How are the levels not big when you can drive a car or a boat and actually get lost in the map?

Fact is, as a total visual package, there isn't anything that beats UC4 on the PC. But that has has nothing to do with the power of the ps4, because, of course, a high end gaming rig can do everything the ps4 can do and then some. It's the best looking game because there just isn't a developer as talented as Naughty Dogs making games for high end gaming PCs. In fact, I can't think of any developer that is doing that, as 99% of the PC games are ports from console games that are designed to look identical on all platforms.

With console exclusives that is different, and that is why they do can stuff like this on relaticely weak sauce hardware:

Are you trying to give the impression that Uncharted 4 is a giant and massively open world? It's really not. :P
It's still a very focused experience, which isn't actually a bad thing, the few parts of the world where you are free to explore try's to give the impression of a sprawling landscape, it's still a fairly small box in the grand scheme of things.

As for Physics. You have physics... And then you have Physics. Star Citizen has full 64-bit double precision, local physical grid, Newtonian physics.
Watching a box crumble from being shot is something we witnessed even in the last generation of games. (Maybe not to this degree on console, but certainly on PC thanks to things like Ageia and PhysX.)
To put things into perspective... The PC has a large and vibrant modding community, Star Citizen is mod friendly... Some modders are having trouble making mods because of the Physics.

With that said, I fully expect Uncharted 5 to improve upon the weak points of Uncharted 4, there is always something more that can be done to improve things, and that is a good thing, gives people something to look forward to.




www.youtube.com/@Pemalite

Pemalite said:



Star Citizen has full 64-bit double precision, local physical grid, Newtonian physics.

Where exactly did the developers claim that they were using 64-bit precision for physics ?



Pemalite said:
goopy20 said:

I think you got Uncharted 4 confused with Uncharted 2 and 3. How are the levels not big when you can drive a car or a boat and actually get lost in the map?

Fact is, as a total visual package, there isn't anything that beats UC4 on the PC. But that has has nothing to do with the power of the ps4, because, of course, a high end gaming rig can do everything the ps4 can do and then some. It's the best looking game because there just isn't a developer as talented as Naughty Dogs making games for high end gaming PCs. In fact, I can't think of any developer that is doing that, as 99% of the PC games are ports from console games that are designed to look identical on all platforms.

With console exclusives that is different, and that is why they do can stuff like this on relaticely weak sauce hardware:

Are you trying to give the impression that Uncharted 4 is a giant and massively open world? It's really not. :P
It's still a very focused experience, which isn't actually a bad thing, the few parts of the world where you are free to explore try's to give the impression of a sprawling landscape, it's still a fairly small box in the grand scheme of things.

As for Physics. You have physics... And then you have Physics. Star Citizen has full 64-bit double precision, local physical grid, Newtonian physics.
Watching a box crumble from being shot is something we witnessed even in the last generation of games. (Maybe not to this degree on console, but certainly on PC thanks to things like Ageia and PhysX.)
To put things into perspective... The PC has a large and vibrant modding community, Star Citizen is mod friendly... Some modders are having trouble making mods because of the Physics.

With that said, I fully expect Uncharted 5 to improve upon the weak points of Uncharted 4, there is always something more that can be done to improve things, and that is a good thing, gives people something to look forward to.

Of course not, Uncharted 4 is a linear story driven game, but that doesn't mean the levels are tiny. The biggest leap from previous Uncharted's is the scope of the levels, which are way larger with many different paths and verticality. Anyways, I feel some pc gamers will never admit that a game looks fantastic just because it's on a console. Like someone else said, they are obsessed with numbers: "but..but  it doesn't even run like 4k resolution, 120FPS and  ubersampling". But tell me something, what do you thinks looks better, Uncharted 4 or an imaginary PC version of Uncharted 1 running at 120FPS, 8k resolution with triple wip wap mapping? 

It's not the tech or the numbers behind UC4 that makes it look so good, because nobody really cares. People look at what's being put on the screen and it's the attention to detail and craftmanship of the game and visuals as a whole that makes UC4 the best looking game I've seen yet. 



John2290 said:
curl-6 said:

On a purely technical level that just isn't true, though I suppose one's aesthetic priorities can vary, as we each value different things when it comes to what makes a game look good to us.

For those who place a premium on resolution and framerate, however, UC4 runs at either 1080p/30fps or 900/60fps. To most high end PC gamers, those specs haven't been impressive since about 2010.

On PC you can also crank up things like shadows, anisotropic filtering, anti-aliasing, etc to levels beyond what UC4 displays.

Talking whole package here. Everything from the perfectly toned colour to the AA, the lighting, the art, the balance between the micro and the macro, right to the littlest of details like the rain moving in sheets across the enviroment with the gusts of wind or the dust particles hanging in the air and swirling as charecters move through the space or the leaves falling or the blood in characters ears when light shines through them. Just the whole package compared to any other game including animations, art, sound and everything else. I'm not talking numbers here. You do uncerstand what I mean, right? I fear PC gamers become jaded to actual visuals and obsess over the numbers. You can crank up what ever setting you want on PC, it doesn't mean the graphics as a whole will be good. 

It's an instance of not being able to see the forest from the trees. The natural tendency for PC platformers is to look specifically at the numbers that can be run on a given hardware set up as opposed to the game in question itself.

I practically used PC games as benchmark programs to adjust settings and tweak hardware performance myself, so this is something I speak of from near OCD level experience. 

We have more or less hit a point where it's really up to the skill of a development team as well as the amount of time/budget/resources they have allocated to their project as opposed to simply just the hardware on which it is to run to determine who can produce the best results. 

Would UC4 run better on an optimized PC rig? That's not even a question open to debate. But, it's also not the question being addressed.

There is a very tiny number of current game developers on par with Naughty Dog in terms of the ability to produce quality/the whole package. It just so happens that they only publish on Playstation platforms. 



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goopy20 said:
Pemalite said:

Are you trying to give the impression that Uncharted 4 is a giant and massively open world? It's really not. :P
It's still a very focused experience, which isn't actually a bad thing, the few parts of the world where you are free to explore try's to give the impression of a sprawling landscape, it's still a fairly small box in the grand scheme of things.

As for Physics. You have physics... And then you have Physics. Star Citizen has full 64-bit double precision, local physical grid, Newtonian physics.
Watching a box crumble from being shot is something we witnessed even in the last generation of games. (Maybe not to this degree on console, but certainly on PC thanks to things like Ageia and PhysX.)
To put things into perspective... The PC has a large and vibrant modding community, Star Citizen is mod friendly... Some modders are having trouble making mods because of the Physics.

With that said, I fully expect Uncharted 5 to improve upon the weak points of Uncharted 4, there is always something more that can be done to improve things, and that is a good thing, gives people something to look forward to.

Of course not, Uncharted 4 is a linear story driven game, but that doesn't mean the levels are tiny. The biggest leap from previous Uncharted's is the scope of the levels, which are way larger with many different paths and verticality. Anyways, I feel some pc gamers will never admit that a game looks fantastic just because it's on a console. Like someone else said, they are obsessed with numbers: "but..but  it doesn't even run like 4k resolution, 120FPS and  ubersampling". But tell me something, what do you thinks looks better, Uncharted 4 or an imaginary PC version of Uncharted 1 running at 120FPS, 8k resolution with triple wip wap mapping? 

It's not the tech or the numbers behind UC4 that makes it look so good, because nobody really cares. People look at what's being put on the screen and it's the attention to detail and craftmanship of the game and visuals as a whole that makes UC4 the best looking game I've seen yet. 

I have admitted to Uncharted 4's technical achievements, that it is indeed a pretty game not once, but multiple times in this thread, not sure where you got the idea that I am somehow saying the opposite?
Again, I can give criticism where criticism is due. And I can praise where praise is due... Which I have done so multiple times in this thread, so please don't get the wrong idea.

fatslob-:O said:
Pemalite said:



Star Citizen has full 64-bit double precision, local physical grid, Newtonian physics.

Where exactly did the developers claim that they were using 64-bit precision for physics ?

 

https://robertsspaceindustries.com/comm-link/transmission/14191-Monthly-Report-September-2014

"We’re moving towards 64 bit physics to handle enormous maps"

I did see an expanded conversation at one point where they talked about it more in detail and the complications it gives modders, but I can't find it at the moment.




www.youtube.com/@Pemalite

Pemalite said:

 

https://robertsspaceindustries.com/comm-link/transmission/14191-Monthly-Report-September-2014

"We’re moving towards 64 bit physics to handle enormous maps"

I did see an expanded conversation at one point where they talked about it more in detail and the complications it gives modders, but I can't find it at the moment.

More precision does not necessarily mean that the entire physics system is superior ... 

There's tons of things to account for aside from regular mechanics like fluid simulation, elastic mesh deformation or adaptive tearing/cracking of solids ...

I'll take the addition of realistic fluid simulation over having more precision for the baseline any day of the week ... 



John2290 said:
curl-6 said:

On a purely technical level that just isn't true, though I suppose one's aesthetic priorities can vary, as we each value different things when it comes to what makes a game look good to us.

For those who place a premium on resolution and framerate, however, UC4 runs at either 1080p/30fps or 900/60fps. To most high end PC gamers, those specs haven't been impressive since about 2010.

On PC you can also crank up things like shadows, anisotropic filtering, anti-aliasing, etc to levels beyond what UC4 displays.

Talking whole package here. Everything from the perfectly toned colour to the AA, the lighting, the art, the balance between the micro and the macro, right to the littlest of details like the rain moving in sheets across the enviroment with the gusts of wind or the dust particles hanging in the air and swirling as charecters move through the space or the leaves falling or the blood in characters ears when light shines through them. Just the whole package compared to any other game including animations, art, sound and everything else. I'm not talking numbers here. You do uncerstand what I mean, right? I fear PC gamers become jaded to actual visuals and obsess over the numbers. You can crank up what ever setting you want on PC, it doesn't mean the graphics as a whole will be good. 

Art is completely subjective though.

As a "whole package", there are PC games I'd say look better than Uncharted 4.



curl-6 said:
John2290 said:

Talking whole package here. Everything from the perfectly toned colour to the AA, the lighting, the art, the balance between the micro and the macro, right to the littlest of details like the rain moving in sheets across the enviroment with the gusts of wind or the dust particles hanging in the air and swirling as charecters move through the space or the leaves falling or the blood in characters ears when light shines through them. Just the whole package compared to any other game including animations, art, sound and everything else. I'm not talking numbers here. You do uncerstand what I mean, right? I fear PC gamers become jaded to actual visuals and obsess over the numbers. You can crank up what ever setting you want on PC, it doesn't mean the graphics as a whole will be good. 

Art is completely subjective though.

As a "whole package", there are PC games I'd say look better than Uncharted 4.

Art-style is subjective, but attention to detail isn't though. It just takes a lot of talent, money and time to get it to the same level we see in UC4. Unfortunately, there just aren't any developers anymore that have the same talent and resources and are making PC exclusives. Blizzard was probably the last developer who made true AAA exclusives for PC.The few exclusives the PC does have are done by small teams with limited budget, which doesn't automatically mean they can't make good games, but there is a big gap in production value compared to console games.

I mean just look at how many times people had to mention Star Citizen, a crowdfund game that seems more of a scam than an actual game at this point and who knows if it will ever get a normal release.



goopy20 said:
curl-6 said:

Art is completely subjective though.

As a "whole package", there are PC games I'd say look better than Uncharted 4.

Art-style is subjective, but attention to detail isn't though. It just takes a lot of talent, money and time to get it to the same level we see in UC4. Unfortunately, there just aren't any developers anymore that have the same talent and resources and are making PC exclusives. Blizzard was probably the last developer who made true AAA exclusives for PC.The few exclusives the PC does have are done by small teams with limited budget, which doesn't automatically mean they can't make good games, but there is a big gap in production value compared to console games.

I mean just look at how many times people had to mention Star Citizen, a crowdfund game that seems more of a scam than an actual game at this point and who knows if it will ever get a normal release.

A PC game does not need to be an exclusive to take advantage of the extra power on offer. Games that already look good on console can have look even better on PC thanks so higher settings for things like textures, shadows, resolution, etc, (not to mention higher framerates) resulting in an end product that's graphically superior to what consoles are capable of.