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Pemalite said:

 

https://robertsspaceindustries.com/comm-link/transmission/14191-Monthly-Report-September-2014

"We’re moving towards 64 bit physics to handle enormous maps"

I did see an expanded conversation at one point where they talked about it more in detail and the complications it gives modders, but I can't find it at the moment.

More precision does not necessarily mean that the entire physics system is superior ... 

There's tons of things to account for aside from regular mechanics like fluid simulation, elastic mesh deformation or adaptive tearing/cracking of solids ...

I'll take the addition of realistic fluid simulation over having more precision for the baseline any day of the week ...