goopy20 said:
Of course not, Uncharted 4 is a linear story driven game, but that doesn't mean the levels are tiny. The biggest leap from previous Uncharted's is the scope of the levels, which are way larger with many different paths and verticality. Anyways, I feel some pc gamers will never admit that a game looks fantastic just because it's on a console. Like someone else said, they are obsessed with numbers: "but..but it doesn't even run like 4k resolution, 120FPS and ubersampling". But tell me something, what do you thinks looks better, Uncharted 4 or an imaginary PC version of Uncharted 1 running at 120FPS, 8k resolution with triple wip wap mapping? It's not the tech or the numbers behind UC4 that makes it look so good, because nobody really cares. People look at what's being put on the screen and it's the attention to detail and craftmanship of the game and visuals as a whole that makes UC4 the best looking game I've seen yet. |
I have admitted to Uncharted 4's technical achievements, that it is indeed a pretty game not once, but multiple times in this thread, not sure where you got the idea that I am somehow saying the opposite?
Again, I can give criticism where criticism is due. And I can praise where praise is due... Which I have done so multiple times in this thread, so please don't get the wrong idea.
fatslob-:O said:
Where exactly did the developers claim that they were using 64-bit precision for physics ? |
https://robertsspaceindustries.com/comm-link/transmission/14191-Monthly-Report-September-2014
"We’re moving towards 64 bit physics to handle enormous maps"
I did see an expanded conversation at one point where they talked about it more in detail and the complications it gives modders, but I can't find it at the moment.

www.youtube.com/@Pemalite








