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Forums - Nintendo - Star Fox Zero controls....Easy peasy.

Volterra_90 said:

Yeah, I know, but I don't feel like putting an "imo" in each sentence I say XD. I was refering at the way I feel with them, they just feel better, superior in almost every aspect... You get the picture. 

And yep, sticks feel "fine", but I don't have any intention of going back to sticks for aiming unless they force me to use them. I'm 100% sure about that. Also a lot of games truly benefit with motion controls. As I said, I don't know about other people, but my personal experience tells me that motion controls can improve gamers' skills a lot, but, well, yeah, maybe it's just me? 

 

It's just you.

I don't have anything against you preferring motion controls, to each their own afterall. I personally hate motion controls which is funny now considering how hyped I was for them initially. Only for Pikmin do I really like them, but I'd be perfectly fine going back to stick aiming in Pikmin 4 if the NX doesn't support Wiimotes.

 

Low78wagon said:

But thats what sucks about nintendo. They are forcing you to use motion controls or dont play. Man i wish they wouldn't make them mandatory on games like star fox. They would get more sales if they just made it an option.

 

Whadya mean that's what sucks about Nintendo? This is only the first instance of this with the Wii U, most of the time you have multiple different control options like with Mario Kart and Smash.



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I was pertaining to wii really. My bad



Low78wagon said:
I was pertaining to wii really. My bad

 

Ah right of course you were, afterall the Wii just got a new Starfox game and is the current relevant Nintendo console as it has been for the past 4 years... oh wait!



Einsam_Delphin said:
Low78wagon said:
I was pertaining to wii really. My bad

 

Ah right of course you were, afterall the Wii just got a new Starfox game and is the current relevant Nintendo console as it has been for the past 4 years... oh wait!

Well you know i was talking about star fox zero but the wii as a whole pissed me off. 



Low78wagon said:

But thats what sucks about nintendo. They are forcing you to use motion controls or dont play. Man i wish they wouldn't make them mandatory on games like star fox. They would get more sales if they just made it an option.

Tbh, I'd prefer that they had given the option of playing with a traditional controller in SF: Zero. I obviously don't mind about that, and people who don't like motion controls like Einsam_Delphin could play the game without any problem. The game is designed with the second screen in mind though, but I wouldn't mind if they altered the parts when the second screen is mandatory and make a traditional SF game with the possibility of using a Pro Controller/Gamepad. 

But that's not what sucks about Nintendo, this is the first game this gen when motion controls are mandatory. What's more, the WiiU has an advantage over its competitors, you can play with pretty much every control scheme you prefer. There are some games when you can choose between traditional controls or motion controls. Options are always good! :)

Einsam_Delphin said:

It's just you.

I don't have anything against you preferring motion controls, to each their own afterall. I personally hate motion controls which is funny now considering how hyped I was for them initially. Only for Pikmin do I really like them, but I'd be perfectly fine going back to stick aiming in Pikmin 4 if the NX doesn't support Wiimotes.

Yeah, I can see why do you prefer motion controls in Pikmin. In the end the best for everyone would be to have the possibility to choose in every game, and a nice way to implement both ways to let us decide! 



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Einsam_Delphin said:

It doesn't matter who you are, tilting a controller takes more effort than pushing a button always. The problem with motion controls is as I said, they're the inferior input method so naturally people don't want to use it. You way over exaggerate how good it is for aiming, and you've only been talking about that one input method which isn't motion controls as a whole.

Requiring more effort is not necessarily a bad thing. I'll gladly put in the extra effort to swing my arm instead of pressing a button when the payoff is an increased level of connection with my character and a sense of tactile joy that a button cannot provide.

Even if games like Skyward Sword, Red Steel 2, Mario Galaxy 1 & 2, or Metroid Prime 3 supported the classic controller, I would never even consider playing them that way, because they simply wouldn't be as fun.



Mar1217 said:

I don't think you can just dismiss a gamer's  opinion about how he feels with the different control method. I'm just saying that you're not taking in account everything for your analysis. If you're just omitting variables like that, it could just mean that your analysis wouldn't be good as far as it goes cause you only took what suited you the best.

 

An opinion is not a variable, it's just that, an opinion. Everyone has their own, and none of them have anything to do with which control scheme is better, hence irrelevant, unless you can explain to me how his or anyone's opinion factors into making either control scheme better or worse.

 

curl-6 said:

Requiring more effort is not necessarily a bad thing. I'll gladly put in the extra effort to swing my arm instead of pressing a button when the payoff is an increased level of connection with my character and a sense of tactile joy that a button cannot provide.

Even if games like Skyward Sword, Red Steel 2, Mario Galaxy 1 & 2, or Metroid Prime 3 supported the classic controller, I would never even consider playing them that way, because they simply wouldn't be as fun.

 

And that's fine but the argument was not about what's more fun (that's purely subjective, though traditional control is more popular) but more practical.



Einsam_Delphin said:
curl-6 said:

Requiring more effort is not necessarily a bad thing. I'll gladly put in the extra effort to swing my arm instead of pressing a button when the payoff is an increased level of connection with my character and a sense of tactile joy that a button cannot provide.

Even if games like Skyward Sword, Red Steel 2, Mario Galaxy 1 & 2, or Metroid Prime 3 supported the classic controller, I would never even consider playing them that way, because they simply wouldn't be as fun.

And that's fine but the argument was not about what's more fun (that's purely subjective, though traditional control is more popular) but more practical.

Games are entertainment, hence fun is their ultimate priority. 

You know what's even more practical and straightforward than buttons? Just watching a playthrough on youtube instead of going to the trouble of buying the game, and sitting down to play it.



curl-6 said:
Einsam_Delphin said:

And that's fine but the argument was not about what's more fun (that's purely subjective, though traditional control is more popular) but more practical.

Games are entertainment, hence fun is their ultimate priority. 

You know what's even more practical and straightforward than buttons? Just watching a playthrough on youtube instead of going to the trouble of buying the game, and sitting down to play it.

 

What does this have to do with what I said?



Einsam_Delphin said:
curl-6 said:

Games are entertainment, hence fun is their ultimate priority. 

You know what's even more practical and straightforward than buttons? Just watching a playthrough on youtube instead of going to the trouble of buying the game, and sitting down to play it.

What does this have to do with what I said?

You say it's not about what it is more fun, but as games are entertainment, fun is paramount.