| Mar1217 said:
I don't think you can just dismiss a gamer's opinion about how he feels with the different control method. I'm just saying that you're not taking in account everything for your analysis. If you're just omitting variables like that, it could just mean that your analysis wouldn't be good as far as it goes cause you only took what suited you the best. |
An opinion is not a variable, it's just that, an opinion. Everyone has their own, and none of them have anything to do with which control scheme is better, hence irrelevant, unless you can explain to me how his or anyone's opinion factors into making either control scheme better or worse.
| curl-6 said:
Requiring more effort is not necessarily a bad thing. I'll gladly put in the extra effort to swing my arm instead of pressing a button when the payoff is an increased level of connection with my character and a sense of tactile joy that a button cannot provide. Even if games like Skyward Sword, Red Steel 2, Mario Galaxy 1 & 2, or Metroid Prime 3 supported the classic controller, I would never even consider playing them that way, because they simply wouldn't be as fun. |
And that's fine but the argument was not about what's more fun (that's purely subjective, though traditional control is more popular) but more practical.







