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Forums - Nintendo - Star Fox Zero controls....Easy peasy.

I received my copy yesterday and after playing couple of levels I can say game is good, controls are complex and definitely not everyone will be crazy about them, but other tha that game is very good for now.

I find controls are very interesting and innovative, you don't need to look in gamepad if you dont want, you can change gamepad and TV view (1st and 3rd part look), graphic is solid, coop mode is very fun, gameplay is classic arcade Star Fox.
At end, my thoughts till now, if you like arcade rail shooter and Star Fox games and you dont mind complex controls, you will like this game too.



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Im sorry but the wiimote is what made me steer away from Nintendo. I have a modded wii with over 700 games and it makes me angry even thinking about having all those games i might never enjoy because of that terrible controller. I love games like mario galaxy and the wiimote works good on that but why couldn't they give you an option for the classic controller for juat about every game? I think it would have lost some of that casual stigma it deserved. I wish star fox zero had that option too. I see that nintendo wants you to use their fancy control schemes but hey whats wrong with options?



Volterra_90 said:

Exactly. I'd say that they work better for TPS as well. When they're well implemented (Splatoon, Metroid Prime games on the Wii...) they're miles away of a standard control scheme. It's faster, it's more precise, and it gives you a great advantage over people who are playing with standard controls if we're talking about competitive games like CoD, Splatoon.... I can't shake the feeling that motion controls are not widely implemented because gamers are too stubborn to give them a serious try. Once you get used to them, there's no coming back.

 

You have it backwards there, once the novelty wore off and people saw motion controls for what they were, they went back to the tried and true. 100 million Wiis were sold and more people than that played them, then there's Kinect and the Siaxis controller n Move, thus it's safe to say pretty much every gamer has tried them so that's clearly not the reason. Infact it's because everyone's tried them that their popularity quickly faded as their fatal flaw was soon realized. Simply put, motion controls take more effort for the same payout as simply pressing a button, thus they are the inherently inferior way to play. Then there's the consistency and quickness of buttons that can't be matched by waving your arms around. Aiming is their only advantage and only marginally so, otherwise motion is the inferior input method. It was only popular because it was a new way to play, not a better one, and now it's not new no moar.



Einsam_Delphin said

You have it backwards there, once the novelty wore off and people saw motion controls for what they were, they went back to the tried and true. 100 million Wiis were sold and more people than that played them, then there's Kinect and the Siaxis controller n Move, thus it's safe to say pretty much every gamer has tried them so that's clearly not the reason. Infact it's because everyone's tried them that their popularity quickly faded as their fatal flaw was soon realized. Simply put, motion controls take more effort for the same payout as simply pressing a button, thus they are the inherently inferior way to play. Then there's the consistency and quickness of buttons that can't be matched by waving your arms around. Aiming is their only advantage and only marginally so, otherwise motion is the inferior input method. It was only popular because it was a new way to play, not a better one, and now it's not new no moar.

But they're not. At least for me. I'm talking specifically about well implemented motion controls. The problem with motion controls were that in some games they were just bad implemented and feel... awkward. Then we have games like Splatoon, some Wii FPSs like Metroid Prime: Trilogy, which proved to me that motion controls, if well done, are way superior. I'm talking obviously about my personal experience with them. I can't really think about any way to play some particular genres (FPS, TPS, shoot'em ups mainly) without motion controls which don't feel clumsy and awkward. And I was playing since the NES days with button controllers, it's not because I grow up with the Wii or something. It's just that my abilities were vastly improved. And I did nothing special. Obviously in my case there was a massive payoff. 

 




Volterra_90 said:

But they're not. At least for me. I'm talking specifically about well implemented motion controls. The problem with motion controls were that in some games they were just bad implemented and feel... awkward. Then we have games like Splatoon, some Wii FPSs like Metroid Prime: Trilogy, which proved to me that motion controls, if well done, are way superior. I'm talking obviously about my personal experience with them. I can't really think about any way to play some particular genres (FPS, TPS, shoot'em ups mainly) without motion controls which don't feel clumsy and awkward. And I was playing since the NES days with button controllers, it's not because I grow up with the Wii or something. It's just that my abilities were vastly improved. And I did nothing special. Obviously in my case there was a massive payoff. 

 

It doesn't matter who you are, tilting a controller takes more effort than pushing a button always. The problem with motion controls is as I said, they're the inferior input method so naturally people don't want to use it. You way over exaggerate how good it is for aiming, and you've only been talking about that one input method which isn't motion controls as a whole.



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Einsam_Delphin said:

It doesn't matter who you are, tilting a controller takes more effort than pushing a button always. The problem with motion controls is as I said, they're the inferior input method so naturally people don't want to use it. You way over exaggerate how good it is for aiming, and you've only been talking about that one input method which isn't motion controls as whole.

Nope, I'm not exaggerating, I'm just saying that my skills improved a lot with motion controls and that I feel really comfortable with them. That's a fact. I know myself and I have been playing videogames for around 18 years! :P. Are you talking about physical effort? I agree with you that some movements, like swinging a sword or a tennis racquet are more "physically" demanding and need more effort. I know some people who get too excited with them and don't even last one hour playing. Though, tbh, you don't need to exaggerate movements for them to work, they're smooth. Anyway, motion controls in games like SS added combat depth. They added immersion in games like Wii Sports. They're best for aiming. But this is all how I feel with them, that doesn't apply to the rest of the gamers, and I don't intend to force anyone to use them. I just feel that some people haven't even tried. And it's weird to me because after playing standard controllers for about 15 years, the Wiimote appeared and with a little effort, I didn't want to ditch motion controls anymore.



Volterra_90 said:

Nope, I'm not exaggerating, I'm just saying that my skills improved a lot with motion controls and that I feel really comfortable with them. That's a fact. I know myself and I have been playing videogames for around 18 years! :P. Are you talking about physical effort? I agree with you that some movements, like swinging a sword or a tennis racquet are more "physically" demanding and need more effort. I know some people who get too excited with them and don't even last one hour playing. Though, tbh, you don't need to exaggerate movements for them to work, they're smooth. Anyway, motion controls in games like SS added combat depth. They added immersion in games like Wii Sports. They're best for aiming. But this is all how I feel with them, that doesn't apply to the rest of the gamers, and I don't intend to force anyone to use them. I just feel that some people haven't even tried. And it's weird to me because after playing standard controllers for about 15 years, the Wiimote appeared and with a little effort, I didn't want to ditch motion controls anymore.

 

"motion controls, if well done, are way superior. I can't really think about any way to play some particular genres (FPS, TPS, shoot'em ups mainly) without motion controls which don't feel clumsy and awkward"

This is what you said. They are not "way superior" at all as already explained even if we're only talking about aiming, and I'm sure you've played all those genres with stick aiming just fine if you've really been playing as long as you say. Yes physical effort, which can get tedious n tiring after a while and are an inconvenience when you want to kick back. Combined with how it's slower and less reliable, there's no real reason to use motion over buttons in traditional games besides novelty which has worn off already. Imo they should only be used as an optional aiming method and in the few games that couldn't exist without motion controls, nothing moar, but I digress. The main point I'm trying to get across here is that the reason people don't like motion controls is not because they're different and haven't tried them but because they're inferior.



Mar1217 said:

And that's where you're wrong IMO b'cause you omit one aspect in your '' scientific '' calculation. It's satisfaction. You should have consider that there's a different level of satisfaction with an individual when he is accomplishing a task. In that case, it remains to the player to judge if the satisfaction he's gaining from pushing a button is equal, inferior or superior to waving his arms to do the same action, is it worth it or not ?

That's an answer that only the player himself can have.

 

I'm not talking about satisfaction, only about which control method is better. One's satisfaction has no place in such an argument since it goes both ways.



Einsam_Delphin said:

"motion controls, if well done, are way superior. I can't really think about any way to play some particular genres (FPS, TPS, shoot'em ups mainly) without motion controls which don't feel clumsy and awkward"

This is what you said. They are not "way superior" at all as already explained even if we're only talking about aiming, and I'm sure you've played all those genres with stick aiming just fine if you've really been playing as long as you say. Yes physical effort, which can get tedious n tiring after a while and are an inconvenience when you want to kick back. Combined with how it's slower and less reliable, there's no real reason to use motion over buttons in traditional games besides novelty which has worn off already. Imo they should only be used as an optional aiming method and in the few games that couldn't exist without motion controls, nothing moar, but I digress. The main point I'm trying to get across here is that the reason people don't like motion controls is not because they're different and haven't tried them but because they're inferior.

Yeah, I know, but I don't feel like putting an "imo" in each sentence I say XD. I was refering at the way I feel with them, they just feel better, superior in almost every aspect... You get the picture. 

And yep, sticks feel "fine", but I don't have any intention of going back to sticks for aiming unless they force me to use them. I'm 100% sure about that. Also a lot of games truly benefit with motion controls. As I said, I don't know about other people, but my personal experience tells me that motion controls can improve gamers' skills a lot, but, well, yeah, maybe it's just me? 



Volterra_90 said:
Einsam_Delphin said:

It doesn't matter who you are, tilting a controller takes more effort than pushing a button always. The problem with motion controls is as I said, they're the inferior input method so naturally people don't want to use it. You way over exaggerate how good it is for aiming, and you've only been talking about that one input method which isn't motion controls as whole.

Nope, I'm not exaggerating, I'm just saying that my skills improved a lot with motion controls and that I feel really comfortable with them. That's a fact. I know myself and I have been playing videogames for around 18 years! :P. Are you talking about physical effort? I agree with you that some movements, like swinging a sword or a tennis racquet are more "physically" demanding and need more effort. I know some people who get too excited with them and don't even last one hour playing. Though, tbh, you don't need to exaggerate movements for them to work, they're smooth. Anyway, motion controls in games like SS added combat depth. They added immersion in games like Wii Sports. They're best for aiming. But this is all how I feel with them, that doesn't apply to the rest of the gamers, and I don't intend to force anyone to use them. I just feel that some people haven't even tried. And it's weird to me because after playing standard controllers for about 15 years, the Wiimote appeared and with a little effort, I didn't want to ditch motion controls anymore.

But thats what sucks about nintendo. They are forcing you to use motion controls or dont play. Man i wish they wouldn't make them mandatory on games like star fox. They would get more sales if they just made it an option.