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Einsam_Delphin said

You have it backwards there, once the novelty wore off and people saw motion controls for what they were, they went back to the tried and true. 100 million Wiis were sold and more people than that played them, then there's Kinect and the Siaxis controller n Move, thus it's safe to say pretty much every gamer has tried them so that's clearly not the reason. Infact it's because everyone's tried them that their popularity quickly faded as their fatal flaw was soon realized. Simply put, motion controls take more effort for the same payout as simply pressing a button, thus they are the inherently inferior way to play. Then there's the consistency and quickness of buttons that can't be matched by waving your arms around. Aiming is their only advantage and only marginally so, otherwise motion is the inferior input method. It was only popular because it was a new way to play, not a better one, and now it's not new no moar.

But they're not. At least for me. I'm talking specifically about well implemented motion controls. The problem with motion controls were that in some games they were just bad implemented and feel... awkward. Then we have games like Splatoon, some Wii FPSs like Metroid Prime: Trilogy, which proved to me that motion controls, if well done, are way superior. I'm talking obviously about my personal experience with them. I can't really think about any way to play some particular genres (FPS, TPS, shoot'em ups mainly) without motion controls which don't feel clumsy and awkward. And I was playing since the NES days with button controllers, it's not because I grow up with the Wii or something. It's just that my abilities were vastly improved. And I did nothing special. Obviously in my case there was a massive payoff.