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Volterra_90 said:

But they're not. At least for me. I'm talking specifically about well implemented motion controls. The problem with motion controls were that in some games they were just bad implemented and feel... awkward. Then we have games like Splatoon, some Wii FPSs like Metroid Prime: Trilogy, which proved to me that motion controls, if well done, are way superior. I'm talking obviously about my personal experience with them. I can't really think about any way to play some particular genres (FPS, TPS, shoot'em ups mainly) without motion controls which don't feel clumsy and awkward. And I was playing since the NES days with button controllers, it's not because I grow up with the Wii or something. It's just that my abilities were vastly improved. And I did nothing special. Obviously in my case there was a massive payoff. 

 

It doesn't matter who you are, tilting a controller takes more effort than pushing a button always. The problem with motion controls is as I said, they're the inferior input method so naturally people don't want to use it. You way over exaggerate how good it is for aiming, and you've only been talking about that one input method which isn't motion controls as a whole.