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Volterra_90 said:

Exactly. I'd say that they work better for TPS as well. When they're well implemented (Splatoon, Metroid Prime games on the Wii...) they're miles away of a standard control scheme. It's faster, it's more precise, and it gives you a great advantage over people who are playing with standard controls if we're talking about competitive games like CoD, Splatoon.... I can't shake the feeling that motion controls are not widely implemented because gamers are too stubborn to give them a serious try. Once you get used to them, there's no coming back.

 

You have it backwards there, once the novelty wore off and people saw motion controls for what they were, they went back to the tried and true. 100 million Wiis were sold and more people than that played them, then there's Kinect and the Siaxis controller n Move, thus it's safe to say pretty much every gamer has tried them so that's clearly not the reason. Infact it's because everyone's tried them that their popularity quickly faded as their fatal flaw was soon realized. Simply put, motion controls take more effort for the same payout as simply pressing a button, thus they are the inherently inferior way to play. Then there's the consistency and quickness of buttons that can't be matched by waving your arms around. Aiming is their only advantage and only marginally so, otherwise motion is the inferior input method. It was only popular because it was a new way to play, not a better one, and now it's not new no moar.