spemanig said:
curl-6 said:
So your complaint is aesthetic, not technical?
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It is both aesthetic and technical. The game looks like that because it can't do any better because of the two screens running at 60fps. It couldn't handle a dense city. It couldn't even handle Assault's Corneria, clearly.
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Assault's city looks lower poly to me.
spemanig said:
curl-6 said:
Shaders aren't just a "spit shine" they are one of the most fundamental graphical advances between the 6th and 7th gen. The enormous leaps between PS2 and PS3 and between Wii and Wii U were in large part defined by the shift from fixed function to programmable pixel shaders.
Simply by virtue of the fact it uses programmable pixel shaders, Zero cannot be Gamecube graphics.
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It doesn't matter how fundemental it is. It's not as fundemental or important as basic geometry, and Zero looks like a gamecube game there. From that perspective, shaders most definitely are merely a spit shine.
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That's debateable. Many PS3/360 games lauded for their graphics are relatively low poly and used shaders like normal mapping to fake geometric detail.
Ultimately these are the facts:
Gamecube cannot do HD
Gamecube cannot do programmable pixel shaders.
Since Zero is both HD and uses programmable pixel shaders, it is factually not Gamecube graphics.
One is of course free to feel that it looks like shit, but when people say it has Gamecube graphics, that's a factual inaccuracy that I will call out.