curl-6 said:
Assault's city looks lower poly to me.
That's debateable. Many PS3/360 games lauded for their graphics are relatively low poly and used shaders like normal mapping to fake geometric detail. Ultimately these are the facts: Gamecube cannot do HD Gamecube cannot do programmable pixel shaders. Since Zero is both HD and uses programmable pixel shaders, it is factually not Gamecube graphics. One is of course free to feel that it looks like shit, but when people say it has Gamecube graphics, that's a factual inaccuracy that I will call out. |
Again, no on has ever claimed that it's literally gamecube graphics. No one who says any game looks like a game from a game of an older era means it literally. No one is saying that SF0 has a 480p resolution. It looks like a gamecube game, though. With an HD spit shine. Well it doesn't look like Assault in HD, so it looks even worse.
Assault's isn't, though.







