Pavolink said:
Too expensive for Nintendo to expect that level of care. For doing that, they'll need Kimi to think in a bigger picture and I'm not sure if he can. We'll see soon if they are going to do big games like Galaxy again, or if they are going in the cheap route...
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If you're saying Galaxy, then Zelda U could be it, maybe better. Because regardless of how many times we've praised the gameplay and level design, it's still Mario to its core, including story (or lack thereof), just with a little added bonus of Rosalina's backstory. As I said earlier, Zelda U is trying to prevent going to the conventions that made the 3D Zelda formula and stick out as something different and unique for the franchise. It's not like the ambition vanished after 7th gen. Plus, considering that there were little to no third-parties supporting them after launch, you might have to compromise on what kind of games you can release, especially within reasonable time. Then you have to consider one big point that we've swept under the rug, this is the first generation in which Nintendo started developing HD games, which are much more complicated to make, much more expensive, and much more time consuming.
And people think Nintendo is no longer ambitious and are cheap. Xenoblade X is not cheap, Splatoon is ambitious. Of course we're going to talk about 3D World and Tropical Freeze as examples, but its not like Nintendo is not trying anymore. Look at Fire Emblem Awakening, Kid Icarus Uprising, A Link Between Worlds, Super Mario Maker, the two games I've previously mentioned, etc. Great games that stood out from their franchises in their own way. Awakening was a project that put everything about Fire Emblem together (i.e., marriage from Geneology, the weapons triangle, the expansion of the upgraded classes, ranked dialogue, etc.) and gave the game an element that would ultimately grant it it's success, accessibility with casual mode. Kid Icarus Uprising marks a surprise return after a hint of it in Smash Bros. Brawl and even expanding upon the universe to make it a fan favorite.
Whether or not they'll go for cinematic stuff of the modern games or the high-end graphical powered games, it's up to them and their desired philosophy, which has always been gameplay first. Frankly, I'm not sure if Mario is suited for this cinematic stuff because that's not within the nature of his games. Zelda on the other hand could benefit, if well-executed. But then again, you could have the best voice actors in the world or the best script and the game might not be as memorable gameplay-wise. I think after we see NX and what kind of games they put out, we'll figure it out what they are still capable of once they get that experience in HD development in.