spemanig said:
I don't think it even needs to stray away from being a simple story about a brave youth and a sword. But there's a huge difference in quality between Aonuma writing a story about a dude with a sword and a real writer writing a story about a youth and a sword. I stand by the position that there has absolutely never been a good story in a Zelda game. Never. At best they where shallow and unintrusive like in WW, OoT, and MM and at worse they were terrible fanfiction like in TP and SS. And whatever if that was the case in 1996, they had an alibi, but it damn well shouldn't be the case now. I 100% agree with the sentiment that script is just as big an issue as VA. They go hand in hand in my book. Also, no you aren't. It's driving me insane. |
Perhaps I should rephrase; I'm not saying Zelda needs a complex story like Bioshock.
It can still be a story about a youth with a sword. It just needs to not be the same copy-pasted "oh brave youth blah blah blah chosen by the gods blah blah blah reclaim the triforce blah blah blah a great evil awakens blah blah blah" we've heard time after time since 1998.
A story can still be simple and straightforward without being mind-numblingly been-there-done-that to the point of being almost literal copypasta.








