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Forums - Gaming - Opinion: Most Japanese developers need to go to mobile gaming.

konnichiwa said:
Well you opinion is not wrong but you made the bad choice to want to discuss it on a console site.

In 2011 we had some threads about it and people laughed about the idea that the Japanese gaming market will mostly exist out of mobile games. Since then Japan has grown to the biggest mobile gaming market in the world (maybe surpassed by china this year) and japanese devs literally need(ed) to also develop games for the mobile gaming market. In 2014 the gaming market was estimated around 9.6 billion and around 60% or 5.8 billion was because of the mobile gaming market.

China, is the biggest marketing for Mobile, Consoles are banned there, so Mobile, and PC, are the most used, but they don't play Triple A Games on PC Veri often, the games that make sucess on China, are MMORPG, Moba.

 

Here is the Estimates from Newzoo, for Gaming revenue of Mobile, PC, and Console, in different countries.

China, is ahead of USA, on Gaming Revenue, with over 22.2 Billions of US$ on Revenue, Japan's Total Market is worth 12.3 Billions in Revenue, i think that they also take Arcade's Revenue.

USA's Gaming revenue is worth 21.96 Billions of US$, acording to Newzoo.



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Swordmasterman said:
konnichiwa said:
Well you opinion is not wrong but you made the bad choice to want to discuss it on a console site.

In 2011 we had some threads about it and people laughed about the idea that the Japanese gaming market will mostly exist out of mobile games. Since then Japan has grown to the biggest mobile gaming market in the world (maybe surpassed by china this year) and japanese devs literally need(ed) to also develop games for the mobile gaming market. In 2014 the gaming market was estimated around 9.6 billion and around 60% or 5.8 billion was because of the mobile gaming market.

China, is the biggest marketing for Mobile, Consoles are banned there, so Mobile, and PC, are the most used, but they don't play Triple A Games on PC Veri often, the games that make sucess on China, are MMORPG, Moba.

 

Here is the Estimates from Newzoo, for Gaming revenue of Mobile, PC, and Console, in different countries.

China, is ahead of USA, on Gaming Revenue, with over 22.2 Billions of US$ on Revenue, Japan's Total Market is worth 12.3 Billions in Revenue, i think that they also take Arcade's Revenue.

USA's Gaming revenue is worth 21.96 Billions of US$, acording to Newzoo.

Well first of all for 2015 it is still predicted to be Japan but for 2016 it can be China depends on the growth in China and Japan.

Also consoles are not banned anymore in China Zhugeex can problably give you more information about it.






zorg1000 said:
LurkerJ said:

They should. It doesn't mean they have to leave console gaming development. Expand revenues with mobile games and use that money to make better console games.

Nintendo has the right idea, make separate teams develop mobile games without affect their on-going console/handheld efforts. SONY is doing the same now.

Besides, I can't think of console games that completely suit smartphones better than turn-based jRPGs. Port all of them please :)

Dont most major Japanese 3rd parties already do this? Square-Enix, Namco, Level 5, Sega, Capcom, Konami already have mobile studios.

Is hard to know how much money can make from Mobile, if you have a Game that was free downloaded by 10 Millions of People, you will need each people spending over 6US$ to have the Revenue of 1 Millions of Console software units sold, most games don't get all those downloads, the cost is lower, but is also risk, Candy Crush's Company, had made Dozens of other mobile games before Candy Crush's Sucess, and they don't had much money.

 

for example, Metal Gear Solid V,  sold over 6 Millions, was Full-price for the most of time so is over 360 Millions of US$ Revenue, lets say Developers stay with half of this Money, so is 180 Million US$, how much Micro Transactions you would need to make those money on Mobile ?, you would need 10 Millions of People spending over 18US$ on Microtransactions each, Candy Crush, is one of the Mobile Market's Main games, the game had More than 400 Millions of Monthly users, and over 93 Millions of Daily users, if i can remember, and the Yearly Revenue was 1.3-1.5 Billions of US$, this means that from the over 400 Millions of Active users, they only spend over 3US$ per year on the game.

 

Mobile games are not guaranted money,  neither safe investiment, You need to make Dozens of Mobile Games before any of your games succeed, they are cheaper to make, but  Console games have  a Faster Return ($$$$$$), and those games have Fanbase, is a 100% guaranteed money, if the Titles of your franchise get recognition, it will sell more the Next time, the problem is that Square Enix, and Konami, have Un-realistic expectations, that their games need to sell like Call of Duty, as someone said before, the more than 3 Millions of Sales on  the month of launch of Metal Gear Solid V, and the 6 Millions of sales of Tomb Raider's Reboot, were not enought to hit the Expectations of neither Square, or Konami.



konnichiwa said:
Swordmasterman said:

China, is the biggest marketing for Mobile, Consoles are banned there, so Mobile, and PC, are the most used, but they don't play Triple A Games on PC Veri often, the games that make sucess on China, are MMORPG, Moba.

 

Here is the Estimates from Newzoo, for Gaming revenue of Mobile, PC, and Console, in different countries.

China, is ahead of USA, on Gaming Revenue, with over 22.2 Billions of US$ on Revenue, Japan's Total Market is worth 12.3 Billions in Revenue, i think that they also take Arcade's Revenue.

USA's Gaming revenue is worth 21.96 Billions of US$, acording to Newzoo.

Well first of all for 2015 it is still predicted to be Japan but for 2016 it can be China depends on the growth in China and Japan.

Also consoles are not banned anymore in China Zhugeex can problably give you more information about it.

So, China's Remaning 17 Billions of Video Game Revenue, are from PC Market ?, i don't think that consoles are even 1 Billion of China's Revenue, so Korea, China, and USA, seems to be the biggest markets for PC Gaming.



Swordmasterman said:
zorg1000 said:

Dont most major Japanese 3rd parties already do this? Square-Enix, Namco, Level 5, Sega, Capcom, Konami already have mobile studios.

Is hard to know how much money can make from Mobile, if you have a Game that was free downloaded by 10 Millions of People, you will need each people spending over 6US$ to have the Revenue of 1 Millions of Console software units sold, most games don't get all those downloads, the cost is lower, but is also risk, Candy Crush's Company, had made Dozens of other mobile games before Candy Crush's Sucess, and they don't had much money.

 

for example, Metal Gear Solid V,  sold over 6 Millions, was Full-price for the most of time so is over 360 Millions of US$ Revenue, lets say Developers stay with half of this Money, so is 180 Million US$, how much Micro Transactions you would need to make those money on Mobile ?, you would need 10 Millions of People spending over 18US$ on Microtransactions each, Candy Crush, is one of the Mobile Market's Main games, the game had More than 400 Millions of Monthly users, and over 93 Millions of Daily users, if i can remember, and the Yearly Revenue was 1.3-1.5 Billions of US$, this means that from the over 400 Millions of Active users, they only spend over 3US$ per year on the game.

 

Mobile games are not guaranted money,  neither safe investiment, You need to make Dozens of Mobile Games before any of your games succeed, they are cheaper to make, but  Console games have  a Faster Return ($$$$$$), and those games have Fanbase, is a 100% guaranteed money, if the Titles of your franchise get recognition, it will sell more the Next time, the problem is that Square Enix, and Konami, have Un-realistic expectations, that their games need to sell like Call of Duty, as someone said before, the more than 3 Millions of Sales on  the month of launch of Metal Gear Solid V, and the 6 Millions of sales of Tomb Raider's Reboot, were not enought to hit the Expectations of neither Square, or Konami.

Im not entirely sure how that relates to what i said. The person i quoted said that Nintendo is going it right by keeping console/handheld gsmes the main focus while releasing a few mobile titles as well. 

What i said was that most major Japanese 3rd parties (western as well) still focus on dedicated gaming devices while offering mobile titles as well.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
Swordmasterman said:

Is hard to know how much money can make from Mobile, if you have a Game that was free downloaded by 10 Millions of People, you will need each people spending over 6US$ to have the Revenue of 1 Millions of Console software units sold, most games don't get all those downloads, the cost is lower, but is also risk, Candy Crush's Company, had made Dozens of other mobile games before Candy Crush's Sucess, and they don't had much money.

 

for example, Metal Gear Solid V,  sold over 6 Millions, was Full-price for the most of time so is over 360 Millions of US$ Revenue, lets say Developers stay with half of this Money, so is 180 Million US$, how much Micro Transactions you would need to make those money on Mobile ?, you would need 10 Millions of People spending over 18US$ on Microtransactions each, Candy Crush, is one of the Mobile Market's Main games, the game had More than 400 Millions of Monthly users, and over 93 Millions of Daily users, if i can remember, and the Yearly Revenue was 1.3-1.5 Billions of US$, this means that from the over 400 Millions of Active users, they only spend over 3US$ per year on the game.

 

Mobile games are not guaranted money,  neither safe investiment, You need to make Dozens of Mobile Games before any of your games succeed, they are cheaper to make, but  Console games have  a Faster Return ($$$$$$), and those games have Fanbase, is a 100% guaranteed money, if the Titles of your franchise get recognition, it will sell more the Next time, the problem is that Square Enix, and Konami, have Un-realistic expectations, that their games need to sell like Call of Duty, as someone said before, the more than 3 Millions of Sales on  the month of launch of Metal Gear Solid V, and the 6 Millions of sales of Tomb Raider's Reboot, were not enought to hit the Expectations of neither Square, or Konami.

Im not entirely sure how that relates to what i said. The person i quoted said that Nintendo is going it right by keeping console/handheld gsmes the main focus while releasing a few mobile titles as well. 

What i said was that most major Japanese 3rd parties (western as well) still focus on dedicated gaming devices while offering mobile titles as well.

I was to post this without a Quote, but i  made a Quote without realising.