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Forums - Sony - What is so bad about keeping all your games and peripherals, just to upgrade the box (PS4 to PS4.5)?

Bryank75 said:

I've heard a lot of people say over the last week or so that "if there is a PS4.5, that they are out of console gaming".

My question is: Why is that so bad?

You'll get to keep your games and have them enhanced each time a new iteration is released and all the peripherals e.g. controllers, VR, racing wheels etc. will no doubt be compatible. It will lead to companies focusing on making new games and not wasting resources on HD / remasters and give people a long window to upgrade.

It also rewards people who already had the previous model through scrapage or trade-in value.

I think it is pretty exciting to possibly have more power available to give a better experience an a higher end option for PS enthusiasts.

Well, as a PC owner and upgrader, nothing...though, Sony could've saved me a shitload of time and money by just doing this in the first place and releasing all their games on PC.

However, the argument for ages, has always been that static hardware allows developers not to spend time on worrying about different hardware sets when it comes to creating engines, and getting the most out of those engines etc..  Doing this, now makes developers have to think about multiple hardware sets, which in turn makes them have to spend extra time working on ok when there's this much ram, cut out this, when the CPU is this fast, cut out that, etc...  you follow?  It just makes development a longer process or, it's the same length of time, but devs aren't spending as much time on content, they're spending it on a scaling engine.

From a plug n play, console perspective, I don't see this as a great move by Sony. 



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1st world problems. If I had a 4k monitor, I'd be paying more attention to all this and perhaps consider switching out consoles (same way I switched out the old gray PS1 for a PS2, keeping all my stuff).



If the 4.5 rumor is true, and it means upgraded GAMING performance. I don't see it as a big deal.. The 40 million with the current PS4 will still be able to play old and new games.. while the people with PS4.5 will get patches to upgrade the visuals. This isn't hard, as most games are DOWNGRADED before release.. This really isn't a big deal at all.. and I don't get why any SINGLE person would be against this, besides just having something to complain about. This would likely benefit the PS VR also..



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Because I don't want to buy another version of a console I already own just to keep up to date. If I wanted to keep upgrading hardware to keep up to date then I would have bought a gaming pc and not a home console. Sony has no damn reason to upgrade the PS4's hardware. There's no demand for it.



cpg716 said:
If the 4.5 rumor is true, and it means upgraded GAMING performance. I don't see it as a big deal.. The 40 million with the current PS4 will still be able to play old and new games.. while the people with PS4.5 will get patches to upgrade the visuals. This isn't hard, as most games are DOWNGRADED before release.. This really isn't a big deal at all.. and I don't get why any SINGLE person would be against this, besides just having something to complain about. This would likely benefit the PS VR also..

Most games are optimized before release, not downgrades. Often times these optimizations do involve some downgrading, but it still remains that even a game developed for the PS4.5 would have to be optimized before release, so it's not like they can just make the PS4.5 version and just downgrade it to the PS4 version. It doesn't work like that.



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mornelithe said:

Well, as a PC owner and upgrader, nothing...though, Sony could've saved me a shitload of time and money by just doing this in the first place and releasing all their games on PC.

However, the argument for ages, has always been that static hardware allows developers not to spend time on worrying about different hardware sets when it comes to creating engines, and getting the most out of those engines etc..  Doing this, now makes developers have to think about multiple hardware sets, which in turn makes them have to spend extra time working on ok when there's this much ram, cut out this, when the CPU is this fast, cut out that, etc...  you follow?  It just makes development a longer process or, it's the same length of time, but devs aren't spending as much time on content, they're spending it on a scaling engine.

From a plug n play, console perspective, I don't see this as a great move by Sony. 

Hm, devs already do that with PC ports/games, minimum/recommended specs on PC are usually about 2-3x.

Only way I see them spending more time in development then they alraedy do is if they decided to go for things that can run on 4.5 and not on 4 (like SVOGI), which would call for additional time.

But ultimately, I don't see much sense in releasing 4.5 at the moment, I don't think 14/16nm is cheap enough for them to make required upgrade - maybe in the future if fabs manage to go back to roadmaps of the past, when they actually managed to stick to Moore's law, half-cycle consoles will make sense.



Nah fuck that, if I want to buy a Slim I'd buy a slim, but I don't want to buy a new console every 2/3 years.

If the PS4.5 exists and is just smoother UI and 4k output for video, then whatever. But anything more then I'd be pissed.



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I was going to mention the Sega 32X as an example.

But honestly I don't think the 32X was THAT bad of an idea, so I don't know. We'll see how it plays out.



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HoloDust said:
mornelithe said:

Well, as a PC owner and upgrader, nothing...though, Sony could've saved me a shitload of time and money by just doing this in the first place and releasing all their games on PC.

However, the argument for ages, has always been that static hardware allows developers not to spend time on worrying about different hardware sets when it comes to creating engines, and getting the most out of those engines etc..  Doing this, now makes developers have to think about multiple hardware sets, which in turn makes them have to spend extra time working on ok when there's this much ram, cut out this, when the CPU is this fast, cut out that, etc...  you follow?  It just makes development a longer process or, it's the same length of time, but devs aren't spending as much time on content, they're spending it on a scaling engine.

From a plug n play, console perspective, I don't see this as a great move by Sony. 

Hm, devs already do that with PC ports/games, minimum/recommended specs on PC are usually about 2-3x.

Only way I see them spending more time in development then they alraedy do is if they decided to go for things that can run on 4.5 and not on 4 (like SVOGI), which would call for additional time.

But ultimately, I don't see much sense in releasing 4.5 at the moment, I don't think 14/16nm is cheap enough for them to make required upgrade - maybe in the future if fabs manage to go back to roadmaps of the past, when they actually managed to stick to Moore's law, half-cycle consoles will make sense.

I'm talking 1st party studios for the console makers.  3rd party devs who do multi-plat don't care about squeezing everything they can out of console hardware, they care about parity.



PS4.5 is more about supporting PSVR then it is about supporting 4k TV. Greater majority of PS4 owner only have a 1080P or 720P TV with no plans to upgrade anytime soon. Older game wont magically upscale to 4K and current game in development probably will still support mostly 1080p.

PS4.5 goes against the console business model, It won't be a failure like 32X, Sega Saturn & Nintendo disc drive. But will probably be more like the New 3dS where the extra feature will go mainly ignore and developer will continue to only support the older skew.