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HoloDust said:
mornelithe said:

Well, as a PC owner and upgrader, nothing...though, Sony could've saved me a shitload of time and money by just doing this in the first place and releasing all their games on PC.

However, the argument for ages, has always been that static hardware allows developers not to spend time on worrying about different hardware sets when it comes to creating engines, and getting the most out of those engines etc..  Doing this, now makes developers have to think about multiple hardware sets, which in turn makes them have to spend extra time working on ok when there's this much ram, cut out this, when the CPU is this fast, cut out that, etc...  you follow?  It just makes development a longer process or, it's the same length of time, but devs aren't spending as much time on content, they're spending it on a scaling engine.

From a plug n play, console perspective, I don't see this as a great move by Sony. 

Hm, devs already do that with PC ports/games, minimum/recommended specs on PC are usually about 2-3x.

Only way I see them spending more time in development then they alraedy do is if they decided to go for things that can run on 4.5 and not on 4 (like SVOGI), which would call for additional time.

But ultimately, I don't see much sense in releasing 4.5 at the moment, I don't think 14/16nm is cheap enough for them to make required upgrade - maybe in the future if fabs manage to go back to roadmaps of the past, when they actually managed to stick to Moore's law, half-cycle consoles will make sense.

I'm talking 1st party studios for the console makers.  3rd party devs who do multi-plat don't care about squeezing everything they can out of console hardware, they care about parity.