Wyrdness said: Someone posted this fan mock up in another thread.
That's what people need to see.
I think once people see precisely how the control nubs glide more like thumbsticks than a control slider, gameplay running onscreen, and the Tactus technology come alive - they'll change their tune VERY quickly.
Question, if Nintendo just reproduced the same thing every gen, would they be Nintendo. As a gaming company, it really does seem like Nintendo actually tries to progress the console instead of just throwing out another version with better under the hood parts. Its this risk vs reward that has probably kept Nintendo revelant for all these years. Yes the Wii U did not take off but that doesn't mean the quality of the system was bad. I actually have a Wii U and think Nintendo made a great device. The problem is execution in other areas prevented it from gaining any traction.
I believe if Nintendo is making this controller as adaptable as people has suggested and the patent application, people might be very surprised at the final product. I am more interested in this controller and how cusomimizable it can be then any current static design we see from the other vendors today.
Yes! Nintendo isn't Nintendo because of their hardware! Nintendo lives and dies on their exclusive games. Nintendos search for some new gimmick to convincve people to buy their console is killing them.
Nintendo just needs to make a video game console. With a controller. Something that gets good Third Party support and has a decent online infastructure. Enough of this throw shit at the wall and see what sticks crap from Nintendo.
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Question, if Nintendo just reproduced the same thing every gen, would they be Nintendo. As a gaming company, it really does seem like Nintendo actually tries to progress the console instead of just throwing out another version with better under the hood parts. Its this risk vs reward that has probably kept Nintendo revelant for all these years. Yes the Wii U did not take off but that doesn't mean the quality of the system was bad. I actually have a Wii U and think Nintendo made a great device. The problem is execution in other areas prevented it from gaining any traction.
I believe if Nintendo is making this controller as adaptable as people has suggested and the patent application, people might be very surprised at the final product. I am more interested in this controller and how cusomimizable it can be then any current static design we see from the other vendors today.
Yes! Nintendo isn't Nintendo because of their hardware! Nintendo lives and dies on their exclusive games. Nintendos search for some new gimmick to convincve people to buy their console is killing them.
Nintendo just needs to make a video game console. With a controller. Something that gets good Third Party support and has a decent online infastructure. Enough of this throw shit at the wall and see what sticks crap from Nintendo.
I would say Nintendo do not do gimmicks because they design their entire consoles on a feature. The Wii and WiiU are definitely great examples. The Consoles are designed based on a complete vision of gaming that Nintendo wants to introduce unlike lets say how Sony introduced the Move or MS introduced the Kinect aftter Nintendo success.
I would defintely say that Nintendo does not do "throw shit at the wall and see what sticks". Nintendo bet their whole business on their design and concepts for their console unlike the other OEMs meaning Sony and MS. Its a high risk and reward type of system so when they nail it, they gain all the momentum and traction and if they blow it, well you get the WiiU.
spemanig said: Nope. Terrible for fighting games. Analog nubs/sticks are terrible for platformers. Analog nubs would be terrible for precision aiming in shooters. One button is not enough for an action game like Zelda, especially not one I need to control my camera with. I won't like it.
Garbage controller. Hope it's fake. Third party aren't stupid and won't like this trash either.
Funny, when I read the OP, I double checked to see if it was you. Usually, you'd be the one seeing the potential in Nintendo's approach. You not liking it is scary. But I'm gonna keep an open mind and wait till E3. At the end of the day, the major driving force after the Wii U would be profit. They wouldn't make something they don't think would sell well. They know the casual market belongs to smartphones and tablets now. The core gamers are shared between PC and consoles. So the gap to bridge is that between PC and consoles, not smartphones and consoles.I remember reading an article on how the gamepad would have been a more attractive sell had the Wii U launched with games like Dota and Starcraft. I'll wait for E3 and hope that Nintendo gives me a console with all the nintendo-ness I need (motion and touch controls) and all the standard stuff third parties need (high end specs, regular controls). If I can get third party AAA games on my Nintendo console, my other 2 consoles will rarely be used, except when good exclusives come out. Even now, I play my Wii U more than my PS3, XBO, Vita and 3DS.
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Wyrdness said: Someone posted this fan mock up in another thread.
That's what people need to see.
I think once people see precisely how the control nubs glide more like thumbsticks than a control slider, gameplay running onscreen, and the Tactus technology come alive - they'll change their tune VERY quickly.
Doesn't make sense, the usual sort of mock up which looks good but is impractical. Two joysticks are used for movement of the character and camera. How the hell do you select what else pops up? More to the point, a games console is to play on a TV, not on a tiny pad, making the entire concept utterly redundant.
ps4tw said: This will be about as much of a game changer as the Wii U was - record levels of fail. As the steam pad has shown, don't change what wasn't broken. I've never known someone to go "you know what is needed, a dynamically changing pad!". Nintendo seem to have no idea what market research is.
Actually that is the difference between innovation. You do something people never ask for or thought of then execute it. Without putting my hands on this controller or seeing exactly how it works, I nor anyone here can really determine if this is just bunk or off the change revolutionary. Innovation and revolution need no market research, what it needs is people actually using and testing it to determine if it functions the way it was designed.
Wrong. Innovation is creating something that solves an issue that people are having, but in a way not thought of. Innovation isn't creating something first, and then finding the market for it. That latter approach is just abysmal product management that ends up costing 10's of millions, if not more, creating something that is likely to never be wanted.
Go ahead and run a company without market research. You'd be bankrupt within the first year.
Random_Matt said: So i walk a character to the left and then goes behind a joystick. Brilliant idea.
You poor thing. You must be having some strange experience with your games that I have never known. How are you dealing with your characters walking off the side of the TV?
hes implying that the thumbsticks are in the middle of the screen so there would be the possibility if you losing view of or if your character goes behind that point of view. Im praying that this is indeed fake
Funny, when I read the OP, I double checked to see if it was you. Usually, you'd be the one seeing the potential in Nintendo's approach. You not liking it is scary. But I'm gonna keep an open mind and wait till E3. At the end of the day, the major driving force after the Wii U would be profit. They wouldn't make something they don't think would sell well. They know the casual market belongs to smartphones and tablets now. The core gamers are shared between PC and consoles. So the gap to bridge is that between PC and consoles, not smartphones and consoles.I remember reading an article on how the gamepad would have been a more attractive sell had the Wii U launched with games like Dota and Starcraft. I'll wait for E3 and hope that Nintendo gives me a console with all the nintendo-ness I need (motion and touch controls) and all the standard stuff third parties need (high end specs, regular controls). If I can get third party AAA games on my Nintendo console, my other 2 consoles will rarely be used, except when good exclusives come out. Even now, I play my Wii U more than my PS3, XBO, Vita and 3DS.
I think I'm fairly neutral. The reason I've been so bullish about the NX is because I genuinely think what I've put together about it is a great idea. I've said the same about PS Now and the same about the Xbox-Windows integration. It has nothing to do with Nintendo.
If this controller is real and as it seams, this is a terrible idea. The problem with touch controls is that you have to look at where you're pressing. Even on smartphones where the screen is on the surface you're touching, this is bad. That issue becomes unbearable when you're looking at a TV. I keep saying this - Fighting games, action games, and platformers. It doesn't matter if the haptic feedback replicates the sensation of clicking a button perfectly, because it can never replicate the tactile positioning integral to those kinds of games. You must know what you are touching without looking, and that can't be done on a traditional touch screen.
I think once people see precisely how the control nubs glide more like thumbsticks than a control slider, gameplay running onscreen, and the Tactus technology come alive - they'll change their tune VERY quickly.
Doesn't make sense, the usual sort of mock up which looks good but is impractical. Two joysticks are used for movement of the character and camera. How the hell do you select what else pops up? More to the point, a games console is to play on a TV, not on a tiny pad, making the entire concept utterly redundant.
Concept isn't 'utterly redundant' - it's the virtue of offscreen and/or asymmetric gameplay (a la Zombi U)
As for the buttons, the Tactus technology should help the buttons be easy to find
Further, it's possible to use a touchscreen controller while looking at the TV. It just takes a level of skill many gamers just haven't yet bothered to master.